Saurus
ninjakeso
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Negative rules:
1. Classed as a war beast - they're scared of flaming attacks.
Yeah, this is true for war beasts, but sallies are fear causing - immune to fear.
Negative rules:
1. Classed as a war beast - they're scared of flaming attacks.
Its a panic check, not a fear test.
So they arent immune.
ninjakeso said:Sallies takes panic checks from the fire of other sallies, yes.
But BRB p 69 states that flaming attacks causes Fear in war beasts.
So they aren't affected by the fear caused to other war beasts from flaming.
Are we talking about the same thing here? Am I right?
Okay... something I haven't been able to figure out.
Are people just realizing now how good Salamanders were from before? Or is there some rule I'm missing that really make Salamanders stand out from 7th to 8th?
Rules i'm aware of:
1. No more partials - this means that you'll be hitting a few more guys per unit you were shooting at. It was a 4+ before, so 50/50 chance... and I'll admit I usually had pretty good luck on rolling my partials with salamanders before.
2. Some horde size blocks - this is the only real thing I can think of, as you'll have more of a chance to hit with your template, especially if you get their flank.
3. March and shoot - This adds an extra 6" of threat range, and so a bit more of an opportunity to properly place yourself for a flanking shot.
Negative rules:
1. Classed as a war beast - they're scared of flaming attacks.
2. Changes to skirmisher rules means the ranking up is different and no more 360 line of sight.
I haven't had an opportunity to read the new monsters and handlers section though to see if there are changes to how the skinks rank up in combat (as before they were always classed as being in the second rank).
But before I've always had my points worth from a salamander, and would like to know if there's anything else I'm missing on how they work.
Negative rules:
1. Classed as a war beast - they're scared of flaming attacks.