• The forum software have been upgraded to the latest version.

    If you notice anything that looks off, or does not work, please let us know.

    For more information, click here.

8th Ed. Revised 2500pts Carnosaur List

Skink

Tycko_D

New Member
Messages
20
Likes Received
0
Trophy Points
0
This is my revised list of the last I put up on this website!

1 Saurus Oldblood
General; Shield
Blade of Revered Tzunki
Armour of Fortune
1 Carnosaur

1 Skink Priest
Magic Level 1
Feedback Scroll

1 Skink Priest
Magic Level 2
Diadem of Power
Dawn Stone
1 Engine of the Gods


2 x 24 Saurus Warriors
Spears; FC

16 Skinks
Javelins; Musician
2 Kroxigors

20 Skinks
Javelins; Musician
1 Kroxigors

6 Chameleon Skinks

3 Terradon Rider
Javelin; Brave


1 Salamander Hunting Pack


1 Stegadon

This is an assault list, which means I am to go into battle as fast as possible to avoid too much magic picking me down.

Obviously I like to play with Thunderstomp as much as i can, and two stegadons , I´ve learned, can easily take out a horde unit, especially with burning alignment and all.

The saurus are good fighters, but i decided not to go with bigger units since those points could be spent on something else, like another stegadon (!)

The Skinks with the kroxigors are great flankers, and together with the stegadons they make great fighters while the chameleon skinks (with the new great set of rules) can shoot down WM crew with ease!

The terradons you all know are good, though I have quite not learned how to use them in this new edition.

The salamanders are great for picking down enemy numbers real quick.


Any opinions would be welcome, what to change and so on ^^
 
First off-take the giant blade over tzunki. 5 pts less, and you get +3 S, which means the only thing that gets armor saves is 1+, being modified to a 6+, and you are now wounding T6 on a 2 instead of a 4.

I would maybe drop the low level priest to buy either more chams or salamanders, as both are very important units for the lizardmen army. At 2500, having only 2 units that deal with cannons turn 1, or a single panic causing flamethrower, is probably not good enough.
 
Definitely take the Giant Blade; then spend the remaining points on the Ironcurse Icon so that your carnosaur can have a 6+ ward save against war machines, which is probably what he's most vulnerable to.
 
Back
Top