Ripperdactyl
Kalisto
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I have recentrly done my first game (and will soon attend a tournament) with renegade lizardmen.
I had a Slann with BSB Sorcerous void, Earthen rod and High Magic. Got all spells except ethereal and reserve move (the number 1).
I played against O&G and it didn't so well, couldn't cast fiery convocation two times (yeah even with +1 of ancient stegadon did twice 9) and those time i casted it it moved quite a lot and made few kills.
Then i notice that the ward save (shield of sapphire) only works in your turn, so not so usefull as a defensive spell. The extra attack was good but the range quite low. So you need a skink priest to be useful with it. Last the Tempest spell. A good one, but it always got dispelled before even kill some fanatics.
Lore Familiar
The reason i don't play lore familiar on Slann are essentially 3:
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So after this battle i am reconsidering which school of magic should we choose with the slann and, if you play also a skink caster, what should you choose with the skink. Both elementalism and battle of magic have good damage spells AND extra movement/teleport. Maybe the skink could still have lore familiar and get elementalism eller battle magic as well and complete these spells that you miss with the slann.
Any suggestions/idea/consideration?
I had a Slann with BSB Sorcerous void, Earthen rod and High Magic. Got all spells except ethereal and reserve move (the number 1).
I played against O&G and it didn't so well, couldn't cast fiery convocation two times (yeah even with +1 of ancient stegadon did twice 9) and those time i casted it it moved quite a lot and made few kills.
Then i notice that the ward save (shield of sapphire) only works in your turn, so not so usefull as a defensive spell. The extra attack was good but the range quite low. So you need a skink priest to be useful with it. Last the Tempest spell. A good one, but it always got dispelled before even kill some fanatics.
Lore Familiar
The reason i don't play lore familiar on Slann are essentially 3:
- 5 spells are often enough to get what you want, even if it's a risk with high magic since you have only 1 damage spells at distance (against 2 of elementalism and battle magic).
- I prefer to get our signatures spells (since signatures of battle magic and elementalism are pretty useless now, high magic signature is ok but get often dispelled)
- The third is that for 5 points i can get a reroll on miscast (with Earthen Rod) and avoid to explode together with temple guard. Not essential but good to have.
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So after this battle i am reconsidering which school of magic should we choose with the slann and, if you play also a skink caster, what should you choose with the skink. Both elementalism and battle of magic have good damage spells AND extra movement/teleport. Maybe the skink could still have lore familiar and get elementalism eller battle magic as well and complete these spells that you miss with the slann.
Any suggestions/idea/consideration?
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