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RandomTsar
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Hey, everyone, I wanted to make this post to help discuss our terrain feature and what might be the best use case of it. Based on the rules and size of it, I don't think it's a simple kind of tactic.
To get started here are some helpful topics.
Realmshaper Rules
Seraphon Battletome Pg: 62 & 63
Placement rules from battletome:
"When you choose a Seraphon army, you can include 1 REALMSHAPER ENGINE terrain feature (pg 63). When terrain is set up for the battle, any REALMSHAPER ENGINE terrain features must be set up by the player whose army they are a part of, before any other terrain features are set up, more than 6" from any objectives and more than 6" from the edge of the battlefield. Set up the rest of the terrain as described in the core rules. If both players can set up terrain features before other terrain features are set up, the players must roll off and the winner chooses who sets up their terrain features first."
Tournament Rulings:
*Nothing official yet, if you are a tournament organizer/attendee please share what tournament and what the decision for this terrain feature was/will be.
GW Link:
https://www.games-workshop.com/en-US/Seraphon-Realmshaper-Engine-2020
GW Link to warscroll:
https://www.games-workshop.com/reso.../Seraphon_warscroll_Realmshaper-Engine-en.pdf
Placement rules from battletome:
"When you choose a Seraphon army, you can include 1 REALMSHAPER ENGINE terrain feature (pg 63). When terrain is set up for the battle, any REALMSHAPER ENGINE terrain features must be set up by the player whose army they are a part of, before any other terrain features are set up, more than 6" from any objectives and more than 6" from the edge of the battlefield. Set up the rest of the terrain as described in the core rules. If both players can set up terrain features before other terrain features are set up, the players must roll off and the winner chooses who sets up their terrain features first."
Tournament Rulings:
*Nothing official yet, if you are a tournament organizer/attendee please share what tournament and what the decision for this terrain feature was/will be.
GW Link:
https://www.games-workshop.com/en-US/Seraphon-Realmshaper-Engine-2020
GW Link to warscroll:
https://www.games-workshop.com/reso.../Seraphon_warscroll_Realmshaper-Engine-en.pdf
Garrison & Cover Rules
Core Rule Book Pg:
Garrison Pg: 10
Cover Pg: 7
https://www.google.com/url?sa=t&sou...FjABegQIAhAB&usg=AOvVaw0fGS3Yp5nwG6D-UKVVilsZ
Garrison Pg: 10
"Some terrain features can be garrisoned by units. When this is the case, it will be noted on the warscroll for the terrain feature.
A unit can be set up as a garrison at the start of a battle if the terrain feature is wholly within the unit’s territory. Alternatively, a unit can garrison a terrain feature instead of making a normal move if all of its models are within 6" of the terrain feature, and there are no enemy models within 3" of the terrain feature or already garrisoning it.
Units that garrison a terrain feature are removed from the battlefield and are assumed to be ‘inside’ the terrain feature. Units must treat a terrain feature garrisoned by the enemy as if it were an enemy model.
The range and visibility to or from a garrisoning unit is determined to or from the terrain feature instead. A garrisoning model can attack and be attacked, cast or unbind spells, and use abilities, but cannot move. A garrisoning unit counts as being in cover if it is attacked. In addition, subtract 1 from the hit rolls of attacks made against a garrisoning unit.
A garrisoning unit can leave in your movement phase. When it does, set it up so that all models from the unit are within 6" of the terrain feature and more than 3" from any enemy units. This counts as their move for that movement phase.
Many terrain features that can be garrisoned include flat areas upon which models can stand. Only garrisoning models can be placed or moved onto the flat areas (other models that can fly can move over flat areas but cannot finish a move or be placed on that area unless they are part of the garrison). Doing so is purely decorative; these models are still treated as garrisoning the terrain feature for rules purposes. "
A unit can be set up as a garrison at the start of a battle if the terrain feature is wholly within the unit’s territory. Alternatively, a unit can garrison a terrain feature instead of making a normal move if all of its models are within 6" of the terrain feature, and there are no enemy models within 3" of the terrain feature or already garrisoning it.
Units that garrison a terrain feature are removed from the battlefield and are assumed to be ‘inside’ the terrain feature. Units must treat a terrain feature garrisoned by the enemy as if it were an enemy model.
The range and visibility to or from a garrisoning unit is determined to or from the terrain feature instead. A garrisoning model can attack and be attacked, cast or unbind spells, and use abilities, but cannot move. A garrisoning unit counts as being in cover if it is attacked. In addition, subtract 1 from the hit rolls of attacks made against a garrisoning unit.
A garrisoning unit can leave in your movement phase. When it does, set it up so that all models from the unit are within 6" of the terrain feature and more than 3" from any enemy units. This counts as their move for that movement phase.
Many terrain features that can be garrisoned include flat areas upon which models can stand. Only garrisoning models can be placed or moved onto the flat areas (other models that can fly can move over flat areas but cannot finish a move or be placed on that area unless they are part of the garrison). Doing so is purely decorative; these models are still treated as garrisoning the terrain feature for rules purposes. "
Cover Pg: 7
"Add 1 to save rolls for a unit if all of its models are wholly on or within a terrain feature when the rolls are made. This modifier does not apply in the combat phase if the unit you are making save rolls for made a charge move in the same turn, and never applies to units containing models with the Monster or War Machine keyword that have a Wounds characteristic of 8 or more. "
https://www.google.com/url?sa=t&sou...FjABegQIAhAB&usg=AOvVaw0fGS3Yp5nwG6D-UKVVilsZ
Dimensions of Terrain Feature
Foot Print: 6" by 6"
Other Dimensions for Proxies
Total Height: ~7" (magical energy bits make it variable)
Each slab: 1" tall, 1/4" offset for slant, 1/4" offset for next slab. Slab 1: 6x6, Slab 2: 5x5, Slab 3: 4x4, Slab 4: 3x3Thick
Snake Idols: 1.75" Tall, .75" Long, .25" Thick
Portal: .5" Thick, 2.5" Diameter
(*Disclaimer I do not actually own one, so the dimensions may vary slightly BUT dimensions are from trusted measurements and images comparisons*)
Other Dimensions for Proxies
Total Height: ~7" (magical energy bits make it variable)
Each slab: 1" tall, 1/4" offset for slant, 1/4" offset for next slab. Slab 1: 6x6, Slab 2: 5x5, Slab 3: 4x4, Slab 4: 3x3Thick
Snake Idols: 1.75" Tall, .75" Long, .25" Thick
Portal: .5" Thick, 2.5" Diameter
(*Disclaimer I do not actually own one, so the dimensions may vary slightly BUT dimensions are from trusted measurements and images comparisons*)
With a 6"x6" area, we have a substantial mass we get to utilize to disrupt the board and potentially dish out mortal wounds. A few things come into play we'll know the deployments before placing it but not which side we'll be on and we do not know what other terrain will be on the board.
Every time we place it we will need to think of it as both offensively and defensively.
The best position for if we get it, or the best position to disrupt the Opponents deployment.
I hope to fill out this post and the next two with the best-suggested use case/deployment of our terrain feature depending on Aggressive and Defensive strategies for each battlefield deployment type.
If anyone has already gotten experience with the Realmshaper Engine please share your feedback!
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