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AoS Razordons or Kroxigor?

Jungle Swarm

JonnyTheKing

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So I am currently working on a pure Skink list and I'm stuck between these two units. Do I take a minimum unit of Kroxigors or a Skink handler unit and 3 Razordons?
 
Depends on the list you want to invest at ! They have totally different roles !
 
Indeed.
Razordons are more defensives units and kroxy are more offensive.

I'd suggest to couple razordon with Bastilodon and kroxis with stegadons for exemple (and so the thunderquake starhost is not that far)
Strategy and movement means a lot in a skinks army.
Without any clue of where you want to go, we can't help. Can you provide your list ?
 
Allegiance: Order

Leaders
Slann Starmaster (260)
- General
- Trait: Great Rememberer
- Artefact: Coronal Shield
Engine of the Gods (220)
- Artefact: Prism of Amyntok
Skink Priest (80)
- Priestly Trappings

Battleline
40 x Skinks (200)
- Boltspitters & Moonstone Clubs
40 x Skinks (200)
- Boltspitters & Moonstone Clubs
30 x Skinks (180)
- Boltspitters & Moonstone Clubs

Units
3 x Skink Handlers (40)
2 x Salamanders (80)

Behemoths
Bastiladon (280)
Bastiladon (280)

Battalions
Thunderquake Starhost (170)

Total: 1990/ 2000
There you go, I actually ended
Up adding Salamanders for now but do let me know if the other two options would work better
 
From my point of view, i'd remove 20 skinks from the unit of 30, to put 2 more Salamanders.
Just to have a big regenerating unit.
For me Salamanders are better than Razordons, but Razordons works fine between two bastilodons giving them some more fire power in counter charges.
But sallies have rending and potential mortal wounds. it's only a matter of taste.
 
Last edited:
From my point of view, i'd remove 20 skinks from the unit of 30, to put 2 more Salamanders.
Just to have a big regenerating unit.
For me Salamanders are better than Razordons, but Razordons works fine between two bastilodons giving them some more fire power in counter charges.
But sallies have rending and potential mortal wounds. it's only a matter of taste.

Most experienced opponents wouldn't let your sallies to come close enough to shoot though !
 
Allegiance: Order

Leaders
Slann Starmaster (260)
- General
- Trait: Great Rememberer
- Artefact: Coronal Shield
Engine of the Gods (220)
- Artefact: Prism of Amyntok
Skink Priest (80)
- Priestly Trappings

Battleline
40 x Skinks (200)
- Boltspitters & Moonstone Clubs
40 x Skinks (200)
- Boltspitters & Moonstone Clubs
30 x Skinks (180)
- Boltspitters & Moonstone Clubs

Units
3 x Skink Handlers (40)
2 x Salamanders (80)

Behemoths
Bastiladon (280)
Bastiladon (280)

Battalions
Thunderquake Starhost (170)

Total: 1990/ 2000
There you go, I actually ended
Up adding Salamanders for now but do let me know if the other two options would work better

Why 3 x Skink handlers? One is enough for the buff.
 
Do you want shooty or smashy? There, answer that and you answer the original question. You're welcome.
 
Most experienced opponents wouldn't let your sallies to come close enough to shoot though !


Must be said that i know many "experienced" players that repeat the same mistakes over and over again... :p
 
Must be said that i know many "experienced" players that repeat the same mistakes over and over again... :p

Haha I am glad to hear ! I' m guessing that the local meta is a really tough one. I learnt that one of them a GT 4 years ago and it made all the more sense ! :D
 
You mean that sallies are not worth it ?
Or only small unit, without handlers can be usefull ?
 
Without Handlers I'd say Sallies aren't that good because of their poor range, except if you manage to protect them by cover until the enemy is near.

And even with Handlers the low amount of attacks makes them more risky IMO.
 
Small units of sallies gives more mortal wound coverage by splitting fire. And the option to fire one at a time, to make sure not to waste any potential mortal wounds. But besides that, the more the merrier.
I would happily field 50 sallies at 2000 pts if it wasn't for the cost and requirement of battleline
 
Allegiance: Order

Leaders
Skink Starpriest (80)
Skink Starpriest (80)

Battleline
40 x Skinks (200)
- Boltspitters & Moonstone Clubs
40 x Skinks (200)
- Boltspitters & Moonstone Clubs
40 x Skinks (200)
- Boltspitters & Moonstone Clubs

Units
3 x Skink Handlers (40)
3 x Skink Handlers (40)
4 x Salamanders (160)
4 x Salamanders (160)
4 x Salamanders (160)
3 x Salamanders (120)

Behemoths
Bastiladon (280)
Bastiladon (280)

Total: 2000/2000
I would just love the look on the opponents face. Keep you're distance and focus fire.
 
With 12" range it's hard to keep your distance ! :p
 
Allegiance: Order

Leaders
Skink Starpriest (80)
Skink Starpriest (80)

Battleline
40 x Skinks (200)
- Boltspitters & Moonstone Clubs
40 x Skinks (200)
- Boltspitters & Moonstone Clubs
40 x Skinks (200)
- Boltspitters & Moonstone Clubs

Units
3 x Skink Handlers (40)
3 x Skink Handlers (40)
4 x Salamanders (160)
4 x Salamanders (160)
4 x Salamanders (160)
3 x Salamanders (120)

Behemoths
Bastiladon (280)
Bastiladon (280)

Total: 2000/2000
I would just love the look on the opponents face. Keep you're distance and focus fire.

I love the sound of that build! :D Maybe spend 400 points (two of the 4x Salamanders, one Skink handler, and lower the other 4x salamander to 3x) and get a Star seer and the Heavenwatch Starhost? you'd give up some fire power, but in exchange you can deploy them all at once, and you can reroll hit and wound rolls of 1 on one enemy unit. Also the Curse of Fates works well if you want to charge in a Bastiladon within an enemy units line. Maybe make the Starseer your General, and give him the Celestial Rites command trait? Which you can reroll with one of his potential rerolls should you fail?

That way you can buff a Bastiladon with Curse of fates, a Mystic shield, the Starlight spell that gives its attackers a -1 to hit rolls, and the ability to reroll saves and charges :)

That is, if you've taken the Seraphon Allegiance, which works a lot better for us!
 
What I noticed last match is that the 8 inch move is also verry underestimated.

That is a 16" threatrange on a Salamander.

Summon a unit of 3 near an enemy (9" away). Teleport your 3 skinks beside them and fire away.
Next round teleport both to another location to repeat.
 
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