Skink
smiler6310
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Morning!
So following my last topic on rares to guard a flank;
http://www.lustria-online.com/viewtopic.php?f=15&t=3284
It was generally surmsied that Salamanders were the way to go. However, I'm still really keen to find a use for Razordons! I've been thinking this idea through for awhile but please bear with me as the explanation in my head may not come out on here perfectly.
I was thinking of using Razordons as mobile roadblocks. What do I mean? Well one key strength of the Razordons is their double artillery dice 'Stand and Shoot'. However, as mentioned in my other topic if you put Razors on a flank they get ignored and nobody in their right mind would charge them.
So we give them no option but to charge the Razordons! My idea is to put the Razordon as a screen for the centre of your army shielding your big Saurus/Temple Guard blocks, like so;
Sh R Sh
Sh Sh
SSSSSS
SSSSSS
SSSSSS
R = Razordon
S = Saurus Warriors
Sh = Skink Handler
As skirmishers the Razors and handlers should be able to cover your bigger blocks. Now if the enemy wants to get to your main blocks they will have two options:
A) Go around the Razor
B) Go through the Razor
If the enemy takes option A it will take longer for him to get too your lines, the slower moving Saurus may get the charge on the enemy unit and the Razordon should be able to continue to fire into the enemy as they try to wheel around it.
If the enemy takes option B then the Razordon will (hopefully) fire its 2 arty dice worth of shots into the enemy unit. When in close combat the Razor and handlers may hold the enemy up allowing us to get into better positions for a charge or at the very least inflict some more casualties before they break, dragging the now weakened enemy onto your waiting Saurus blocks - where the Spears come into effect.
This could work well if combined with skink skirmishers, as they flee dragging the enemy onto your waiting Razordon. Or combining their shots to whittle a unit down.
Its not fool proof obviously, a big drawback is a misfire which will render you with no shots at all. However, I hope maybe people can understand what I'm trying to say with this idea.
Anyway thanks for reading, hope it wasnt too much of a waste of time!
Please let me know what you think or what big glaringly obvious point I've missed! 
So following my last topic on rares to guard a flank;
http://www.lustria-online.com/viewtopic.php?f=15&t=3284
It was generally surmsied that Salamanders were the way to go. However, I'm still really keen to find a use for Razordons! I've been thinking this idea through for awhile but please bear with me as the explanation in my head may not come out on here perfectly.
I was thinking of using Razordons as mobile roadblocks. What do I mean? Well one key strength of the Razordons is their double artillery dice 'Stand and Shoot'. However, as mentioned in my other topic if you put Razors on a flank they get ignored and nobody in their right mind would charge them.
So we give them no option but to charge the Razordons! My idea is to put the Razordon as a screen for the centre of your army shielding your big Saurus/Temple Guard blocks, like so;
Sh R Sh
Sh Sh
SSSSSS
SSSSSS
SSSSSS
R = Razordon
S = Saurus Warriors
Sh = Skink Handler
As skirmishers the Razors and handlers should be able to cover your bigger blocks. Now if the enemy wants to get to your main blocks they will have two options:
A) Go around the Razor
B) Go through the Razor
If the enemy takes option A it will take longer for him to get too your lines, the slower moving Saurus may get the charge on the enemy unit and the Razordon should be able to continue to fire into the enemy as they try to wheel around it.
If the enemy takes option B then the Razordon will (hopefully) fire its 2 arty dice worth of shots into the enemy unit. When in close combat the Razor and handlers may hold the enemy up allowing us to get into better positions for a charge or at the very least inflict some more casualties before they break, dragging the now weakened enemy onto your waiting Saurus blocks - where the Spears come into effect.
This could work well if combined with skink skirmishers, as they flee dragging the enemy onto your waiting Razordon. Or combining their shots to whittle a unit down.
Its not fool proof obviously, a big drawback is a misfire which will render you with no shots at all. However, I hope maybe people can understand what I'm trying to say with this idea.
Anyway thanks for reading, hope it wasnt too much of a waste of time!