Skink Chief
ravagekitteh
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Here is my Age of Sigmar battle simulator for you all to enjoy. The concept is simple - just input the size of the units, what the units are (yes, I know the order is counter-intuitive), and any weapons choices, and it will simulate a one on one battle between the two, including shooting and any other abilities the units may have. All it requires to run is Python (the programming language), which can be downloaded for free off the website. I will warn you it is very bare bones, with no GUI and very little leeway for typos, although it does allow some abbreviations for weapon options. I also have not subjected it to full on testing (this is just a relatively small project I'm doing for fun), so there will likely be bugs. The program itself should be updated at semi-regular intervals.
With that in mind, the purpose of this thread (other than to supply the program itself) is simple - this is for you to ask questions about its operation, point out bugs, make requests for characters and features (within reason - don't expect any major changes) and other things of the sort. However, with the exception of reporting bugs and other issues, I would prefer if discussion of the technical side (eg how it is coded, getting hold of the code, better programming techniques etc) was to take place in the development thread here.
Currently supported units:
Seraphon:
Saurus Oldblood
Saurus Sunblood
Saurus Warriors
Saurus Guard
Skinks
Bastiladon
Stormcast Eternals:
Liberators
Idoneth Deepkin:
Lotann
Namarti Thralls
Namarti Reavers
Ishlaen Guard
Sylvaneth:
Dryads
Khorne:
Bloodletters
Skull Cannons
And now, without further ado, the program!
With that in mind, the purpose of this thread (other than to supply the program itself) is simple - this is for you to ask questions about its operation, point out bugs, make requests for characters and features (within reason - don't expect any major changes) and other things of the sort. However, with the exception of reporting bugs and other issues, I would prefer if discussion of the technical side (eg how it is coded, getting hold of the code, better programming techniques etc) was to take place in the development thread here.
Currently supported units:
Seraphon:
Saurus Oldblood
Saurus Sunblood
Saurus Warriors
Saurus Guard
Skinks
Bastiladon
Stormcast Eternals:
Liberators
Idoneth Deepkin:
Lotann
Namarti Thralls
Namarti Reavers
Ishlaen Guard
Sylvaneth:
Dryads
Khorne:
Bloodletters
Skull Cannons
And now, without further ado, the program!
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