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7th Ed. problems against woodelves 2000 points

Saurus

pika82

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hi

well i have some problems with my 2000 points list against woodelves and i hope you can help me a bit

saurus olblood
light armour
shield
cold one
blade of revered tzunki

skink priest
cloak of feathers

skink priest
dispell scroll x2

saurus warriors x16
spears
champion

saurus warriors x16
spears
champion

saurus warriors x16
spears
champion

skink skirmishers x10
javelins + shields

skink skirmishers x10
javelins + shields

skink skirmishers x10
javelins + shields

cold one cavelry x8
full command

kroxigor x4
ancient

total 1996
 
aha wood elfs most rangers
jou need a EotG and maby a carnosaurus for the oldblood or no oldblood but
a slann for more magic you can magic him dead :D
 
darkness said:
aha wood elfs most rangers
jou need a EotG and maby a carnosaurus for the oldblood or no oldblood but
a slann for more magic you can magic him dead :D
yes i guess your right but i don't have a carnosaur yet so i guess i use the slan
( edit i forget to put my scar veteran in the list

light armour
shield
sword of battle )
 
I would go for a slann, both to counter his treesinging and to try to fry some archers and trees at a range..
and another thing I would do: go for a standard bearer insted of a champion in your saurus units. They pay their wieght in gold(hmm silly said as they don't really are that heavy :P ) when you get in CC, you would like all CC you can get. He will probably have had the time to thin out your lines pretty well...

And an ancient krox is not at all worth the pts IMHO.
The cloak on your skink priest is also kind of strange. What whould a lev 1 wizard earn in having line of sight. Make him a scroll caddy like the other one, or give him a diadem...
If you also drop 3 Coldone cavalry, and some of the command, you could field a unit of 4 terradons, and they are some of the best anti-shooty-WE units IMO
 
Wood Elves - tactica:


Magical attacks helps vs. their forest spirits (dryads, treekin & treeman). Personally, I would go for an oldblood w/carnosaur. Put the Blade of Realities on him, and hunt treemen and treekindred. It should not be very difficult if you roll average, and they also only have Ld 8, meaning they should fail 28 % of their Ld-tests.

If not, a Slann with magic is also a good option, but its difficult to kill treemen and such with him, so then I would go for dryads and wild riders (they hit hard, but are easy to kill).

EOTG helps. That ward save can be useful against their shooting, and the power that causes damage, inflicts d6 S5 hits on forest spirits.

Skink screen is a must vs. their shooting. If you get over the field alive, shoot their archers with your poisoned blowpipes, they die easily (with T3 and no armour).

1 important rule: Stay out of forests if your opponent has any wizards! Tree-singing is dangerous for units like skinks and such.

Salamanders are not a good option against WE imo, unless they have eternal guard. But yet again, then you only have maybe 1 or 2 units to shoot at. Razordons are much better in this case, being able to shoot their many small units.

The terradons u should use to kill scouts, waywatchers if they have any. Most waywatcher units are 5-6 models, 4 terradons should kill 5-6 with their rocks.

If your opponent has many glade guards (archers), u should give your COC Burning Standard of Chotec.



Hope that helped a bit.
 
pika82 said:
hi

well i have some problems with my 2000 points list against woodelves and i hope you can help me a bit

saurus olblood
light armour
shield
cold one
blade of revered tzunki
nice, but what are you planning to do with it against welfs? cut their " armour" ? if you want a cheap oldblood i'd go for the sword of might. then you have S6, that can still easily cut thru treeman ( ie magical attacks). and then you have points left for some other nice item like the ward drums ( outmanouvring Welfs is great!)

skink priest
cloak of feathers

skink priest
dispell scroll x2

which level are these? and add at least the diadem. you really want to dispell his fury of the foresst and treesinging, or you wont be able to hide anywhere!!

saurus warriors x16
spears
champion

saurus warriors x16
spears
champion

saurus warriors x16
spears
champion

THIS is your biggest problem. welfs take everything else of your army and ignore your saurus by just walking past them. and after they dealt with the rest they surround your saurus while shot at by their archers.
so all you have to do is dump atleast 2 units. or maybe all of them!


skink skirmishers x10
javelins + shields

skink skirmishers x10
javelins + shields

skink skirmishers x10
javelins + shields

Good, but maybe you want a unit of blowpipes to for his ranked models ( archers and such) ? becouse they are easier to hit you can go massive shots at them while the javelins take out his skirmishers.
cold one cavelry x8
full command
Why 8? why 9 including you lord? take 5 or take 9, thats all i have to say about it.

kroxigor x4
ancient
drop the ancient he isn't worth his points.

total 1996

ok the main problem here is that you cant compete with the welfs with manouvrebility! and as lizardmen player you really want to becouse they have such great units for that.
ie shooting skirmishing M6 units!!!
USE THOSE!
for the points you have left if you dump atleast 2 units saurus take razordons, terradons and/or another unit of kroxies ( for chopping up wood)
 
I would agree with most people here. To vs against Wood Elves TOO many Saurus Warriors, Wood Elves A. Don't want to be in combat with most units or War Dancers and many others.. Also I would take Steggie with EOG and stay outa of Combat. Also tree singing is the most broken spell if used right, move forest in front of your units so you can't charge.

So my 2 cents is this, Steggie with EOG!!!! Slann! Good amount of Skrimishers, those Razzies, also make Cold Ones into 5, and have one unit of 18 Saurus. Also Temple Guard is SOO good to get units stuck in combat, 2+ armor save + Stubbon+ Immune to Psyche, and anything you want with Discplies I like taking the 4 and having a Unit that is Terrior Stubbon Immune to Psyche and 2+ is a Steam Tank right there with Spells.

Hope this helps
 
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