Slann
Scalenex
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I'm playing a campaign where you are required to control certain features and buildings to build certain units.
The first 1500 points of my main army has no restrictions however. I'm wondering if I should build what i want for a regular 1500 point army or if I should front load my starting army with units that will be hard to recruit later. My favorite units tend to be on the easy to acquire side (Salamanders, Slann), but if I don't get a Stegadon or Carnosaur now, I might not get them for several campaign turns.
I have ranked the following in order from easiest to acquire to hardest
The following are guaranteed to be able to produce for pretty much the whole game
-Skink Cohorts (sans Kroxigor), Swarms, Skink Skirmishers, Skink Chiefs, Salamanders/Razordon Skink Priests
The following are things that I'm not guaranteed but would be pretty easy to acquire quickly and maintain against all but the most determined assault
Temple Guard, Slann with two disciplines or fewer, Chamo Skinks, Saurus Warriors, Scar Veterans
The following would take moderate effort to acquire and maintain
- Cold Ones (as mounts or units), Old Bloods, Kroxigors, Terradons (as mounts or units) Slann with 3-4 disciplines,
The following take a lot of building improvements to get and not likely be available for a good while
Stegadons (mounts or units), Ancient Stegadons (mounts or units), Ancient Stegadon (EOTG) Carnosaurs
A part of me wants to start out with a Carnosaur lord just because I can.
Seems my opponents on the hex map will be dwarves, chaos dwarves, WOC, Beastmen, VC, Ogres, DEs. With that many things with cannons perhaps large dinosaurs are not a good idea.
The first 1500 points of my main army has no restrictions however. I'm wondering if I should build what i want for a regular 1500 point army or if I should front load my starting army with units that will be hard to recruit later. My favorite units tend to be on the easy to acquire side (Salamanders, Slann), but if I don't get a Stegadon or Carnosaur now, I might not get them for several campaign turns.
I have ranked the following in order from easiest to acquire to hardest
The following are guaranteed to be able to produce for pretty much the whole game
-Skink Cohorts (sans Kroxigor), Swarms, Skink Skirmishers, Skink Chiefs, Salamanders/Razordon Skink Priests
The following are things that I'm not guaranteed but would be pretty easy to acquire quickly and maintain against all but the most determined assault
Temple Guard, Slann with two disciplines or fewer, Chamo Skinks, Saurus Warriors, Scar Veterans
The following would take moderate effort to acquire and maintain
- Cold Ones (as mounts or units), Old Bloods, Kroxigors, Terradons (as mounts or units) Slann with 3-4 disciplines,
The following take a lot of building improvements to get and not likely be available for a good while
Stegadons (mounts or units), Ancient Stegadons (mounts or units), Ancient Stegadon (EOTG) Carnosaurs
A part of me wants to start out with a Carnosaur lord just because I can.
Seems my opponents on the hex map will be dwarves, chaos dwarves, WOC, Beastmen, VC, Ogres, DEs. With that many things with cannons perhaps large dinosaurs are not a good idea.