My local group is starting a Path to Glory campaign and as there are no Rewards charts for Seraphon I made some up:
Seraphon Path to Glory
Champions
Slann or ScarVeteran on Carnosaur
Skink Starseer
Sunblood, Skink Starseer
Hero Follower
Astrolith Bearer, Skink Priest, Kroxigor, Eternity Warden, Saurus Oldblood, Scarveteran on
Cold One
Follower Rewards
1 Invigoration of Chotec
During the controlling player’s turn, once per battle you may return three models previously
slain in this battle to this unit or heal up to two wounds on a wounded model in this unit.
2 Scent of Blood
This unit rolls three dice when charging if it is within 12” of an enemy unit that has suffered 1
wound or lost a model earlier in this battle.
3 Shields of the Void
When this unit is wounded by an attack with a Rend of 1 (or 2 if it possesses Starsheilds. )
roll a die for each Wound caused before rolling saves, on a 4+ the Rend characteristic of that
Wound it ignored.
4 Perfect Symmetry
During the controlling player’s turn, once per battle this unit may rearrange itself as long as it
maintains (or achieves) unit coherency and no model moves more than 6”. Treat this unit as
Flying for purposes of this move. This may be done when the opposing player attempts to
attack this unit in combat.
5 Blessed by Sotek
This unit’s bite attacks Wound on a 2+. If it does not have a bite attack it gains the following
one.
*Range 1”, Attacks = 1, To Hit = 4+, To Wound = 2+, Rend = 0, Damage = 1.
6 Piranha Blade
Declare that one model in this unit possesses this weapon at the beginning when it is setup.
This model can attack with the Piranha Blade instead of one of its Melee weapons (not a bite
or claw) in the Assault phase:
*Range 1”, all attacks must target the same unit, Attacks = the number of enemy models in
the target unit, To Hit = 3+, To Wound = 5+, Rend = 0, Damage = 1*
Champion Rewards
1 Will of the Old Ones
Seraphon units within 8” adds one to their Bravery and halves (rounded down to a minumum
of one) all Wounds suffered from attacks, spells or abilities based on Bravery.
2 Blade of Realities
This model may attack with the Blade of Realities instead of one of its Melee weapons (not
a bite or claw) in the Assault phase:
*Range 1”, Attacks = 3, To Hit = 3+, To Wound = 3+, all successful to Wound rolls
automatically cause mortal Wounds.
3 Stegadon Helm of Itza
Attacks against this model are considered 1 to Wound.
4 Cube of Darkness
This model can attempt to unbind one spell per turn as though it was a Wizard. If this model
is a Wizard it can attempt to unbind one additional spell per turn.
5 Plaque of Dominion
During the controlling player’s turn, once per battle in the Hero phase select a unit within 12”
of this model and roll 2D6 + 1 D3, if the result is greater than the target unit’s Bravery that
unit is Befuddled until the end of that unit’s next Battleshock phase.
6 Egg of Quango
During the controlling player’s turn, once per battle in the Hero phase this model can attempt
to summon a unit as though it were a Slann. If this model is a Slann it can attempt to
summon a unit in addition to its other spells. This ability does not count as a spell for
purposes of Unbinding, adding or subtracted casting values or any other rule which affects
spells (including Arcane Vassal.)
Seraphon Path to Glory
Champions
Slann or ScarVeteran on Carnosaur
Skink Starseer
Sunblood, Skink Starseer
Hero Follower
Astrolith Bearer, Skink Priest, Kroxigor, Eternity Warden, Saurus Oldblood, Scarveteran on
Cold One
Follower Rewards
1 Invigoration of Chotec
During the controlling player’s turn, once per battle you may return three models previously
slain in this battle to this unit or heal up to two wounds on a wounded model in this unit.
2 Scent of Blood
This unit rolls three dice when charging if it is within 12” of an enemy unit that has suffered 1
wound or lost a model earlier in this battle.
3 Shields of the Void
When this unit is wounded by an attack with a Rend of 1 (or 2 if it possesses Starsheilds. )
roll a die for each Wound caused before rolling saves, on a 4+ the Rend characteristic of that
Wound it ignored.
4 Perfect Symmetry
During the controlling player’s turn, once per battle this unit may rearrange itself as long as it
maintains (or achieves) unit coherency and no model moves more than 6”. Treat this unit as
Flying for purposes of this move. This may be done when the opposing player attempts to
attack this unit in combat.
5 Blessed by Sotek
This unit’s bite attacks Wound on a 2+. If it does not have a bite attack it gains the following
one.
*Range 1”, Attacks = 1, To Hit = 4+, To Wound = 2+, Rend = 0, Damage = 1.
6 Piranha Blade
Declare that one model in this unit possesses this weapon at the beginning when it is setup.
This model can attack with the Piranha Blade instead of one of its Melee weapons (not a bite
or claw) in the Assault phase:
*Range 1”, all attacks must target the same unit, Attacks = the number of enemy models in
the target unit, To Hit = 3+, To Wound = 5+, Rend = 0, Damage = 1*
Champion Rewards
1 Will of the Old Ones
Seraphon units within 8” adds one to their Bravery and halves (rounded down to a minumum
of one) all Wounds suffered from attacks, spells or abilities based on Bravery.
2 Blade of Realities
This model may attack with the Blade of Realities instead of one of its Melee weapons (not
a bite or claw) in the Assault phase:
*Range 1”, Attacks = 3, To Hit = 3+, To Wound = 3+, all successful to Wound rolls
automatically cause mortal Wounds.
3 Stegadon Helm of Itza
Attacks against this model are considered 1 to Wound.
4 Cube of Darkness
This model can attempt to unbind one spell per turn as though it was a Wizard. If this model
is a Wizard it can attempt to unbind one additional spell per turn.
5 Plaque of Dominion
During the controlling player’s turn, once per battle in the Hero phase select a unit within 12”
of this model and roll 2D6 + 1 D3, if the result is greater than the target unit’s Bravery that
unit is Befuddled until the end of that unit’s next Battleshock phase.
6 Egg of Quango
During the controlling player’s turn, once per battle in the Hero phase this model can attempt
to summon a unit as though it were a Slann. If this model is a Slann it can attempt to
summon a unit in addition to its other spells. This ability does not count as a spell for
purposes of Unbinding, adding or subtracted casting values or any other rule which affects
spells (including Arcane Vassal.)