Skaven Slave
Zwuppie
Clan Pestilens
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Hi Guys,
After a few battles played with the new edition I optimized my army for so far.. unfortunately only tested against the O&G yet.. So my army is maybe a bit to specified for one army, so give me some tips to make it an all-army competing list
Let's start..
Lords:
Slann Mage-Priest 440pts
-- Focus of Mystery (High Magic) |Wandering Deliberations (Signatures)
-- Becalming Cogitation
-- Harmonic Convergence
-- Channeling Staff
-- BSB w/ Standard of Discipline
The signatures are used for debuffing the enemy, iceshard blizzard for -1 to hit and LD and melkoth's mystifying miasma for WS and Initiave reducing.. Boosting my units with Wyssan's Wildform for +1 Strength and Toughness.. Fireball is used for units like trolls with regeneration..
Heroes:
Skink Priest (Lore of Beasts) 150pts
-- Level 2 Wizard
-- Feedback Scroll
Skink Priest (Lore of Beasts) 125pts
-- Level 2 Wizard
-- Dispell Scroll
Skink Chief w/ Ripperdactyl 130pts
-- Sword of Might
-- Glittering Scales
-- Potion of Foolhardiness
-- Charmed Shield |Shield
--Ironcurse Icon
The priests are for dispell dice generation and for supporting the slann.. Hoping for the spell curse of anraheir which could give a unit an extra -1 to hit!
Tried it and worked perfectly
The chief is going into the ripperdactyl unit, see the special section. I want to hunt characters with this unit, challenge with the chief, +1 attack of devastating charge gained by the potion of foolhardiness, an initiative of 6 which let me slay almost always first, +1 to hit because of the sword and the enemy gains -1 to hit by the glittering scales.. Boost the chief with the priests, hope for savage beast to make 7 strength 7 attacks at the turn i charge hitting at least on a 4+, and with luck i can reduce the enemies WS by 3 with mystifying miasma!
hardhitting skink!
Core:
Saurus Warriors w/ Spears(50) 580pts
-- Full Command
2x Skinks (10) 25ss each
The saurus warriors are my huge anvil unit.. It can tank a lot of hits even in combat with savage orcs big un’s.. to make a this anvil unit I use my slann to degrade the units who want to charge my saurus warriors, like -1 or -2 to hit and reduce WS, as mentioned before.. They easy can tank for one turn, while blocking a unit the other units could flankcharge that unit (Ripperdactyls and Stegadon)
The skinks are for blocking the enemy of charging when I am not in the right position or to kill mangler squigs by offering my skinks or use them for luring fanatics… The most common reason is because they are annoying to the enemy! And they are easy to maneuver. They also have to protect my saurus warriors for two charges in one turn..
Special
Temple Guard (20) 310pts (Slann goes in this unit)
-- Full Command
Ripperdactyl (4) 80ss(Chief goes in this unit)
Bastiladon w/ Solar Engine 75ss
The temple guard are for the protection of my slann, they almost don’t do anything, but I don’t want my slann got sniped by a lucky cannonball..
The ripperdactyl unit is my hammer unit while my saurus warriors are tanking the hits or will be used for hunting warmachines.. I tried them for flanking savages orcs and it worked perfect, I only had 3 rippers and one chief that game..
If necessary I could use them for some heavy cavalry hunting
Bastiladon is used for stealing dispeldice in the magicphase and if the enemy thinks it’s to risky I have my +1 initiative boost for the saurus warriors, which is in combination with melkoth’s mystifying miasma to reduce the enemies initiative brilliant!
If the bound spell goes on, I hope to do some small damage to a small and easy unit..
Rare
Ancient Stegadon w/ Sharpened Horns 250pts
The stegadon is one of the monster hunters in my army, killing multiwound units becomes very easy with this combination.. with his strength 6 and an average of 4 to 5 hits it will be done easily! Only two wounds could be enough to kill a monster!
I hope you could give me some nice feedback.. don’t be afraid to criticize my list, could only learn from it..
The text i've striked through is replaced/changed/edited in my army list, so you can criticize it if i changed it right or wrong
Cheers..
After a few battles played with the new edition I optimized my army for so far.. unfortunately only tested against the O&G yet.. So my army is maybe a bit to specified for one army, so give me some tips to make it an all-army competing list
Let's start..
Lords:
Slann Mage-Priest 440pts
-- Focus of Mystery (High Magic) |
-- Becalming Cogitation
-- Harmonic Convergence
-- Channeling Staff
-- BSB w/ Standard of Discipline
The signatures are used for debuffing the enemy, iceshard blizzard for -1 to hit and LD and melkoth's mystifying miasma for WS and Initiave reducing.. Boosting my units with Wyssan's Wildform for +1 Strength and Toughness.. Fireball is used for units like trolls with regeneration..
Heroes:
Skink Priest (Lore of Beasts) 150pts
-- Level 2 Wizard
-- Feedback Scroll
Skink Priest (Lore of Beasts) 125pts
-- Level 2 Wizard
-- Dispell Scroll
Skink Chief w/ Ripperdactyl 130pts
-- Sword of Might
-- Glittering Scales
-- Potion of Foolhardiness
-- Charmed Shield |
--
The priests are for dispell dice generation and for supporting the slann.. Hoping for the spell curse of anraheir which could give a unit an extra -1 to hit!
The chief is going into the ripperdactyl unit, see the special section. I want to hunt characters with this unit, challenge with the chief, +1 attack of devastating charge gained by the potion of foolhardiness, an initiative of 6 which let me slay almost always first, +1 to hit because of the sword and the enemy gains -1 to hit by the glittering scales.. Boost the chief with the priests, hope for savage beast to make 7 strength 7 attacks at the turn i charge hitting at least on a 4+, and with luck i can reduce the enemies WS by 3 with mystifying miasma!
Core:
Saurus Warriors w/ Spears(50) 580pts
-- Full Command
2x Skinks (10) 25ss each
The saurus warriors are my huge anvil unit.. It can tank a lot of hits even in combat with savage orcs big un’s.. to make a this anvil unit I use my slann to degrade the units who want to charge my saurus warriors, like -1 or -2 to hit and reduce WS, as mentioned before.. They easy can tank for one turn, while blocking a unit the other units could flankcharge that unit (Ripperdactyls and Stegadon)
The skinks are for blocking the enemy of charging when I am not in the right position or to kill mangler squigs by offering my skinks or use them for luring fanatics… The most common reason is because they are annoying to the enemy! And they are easy to maneuver. They also have to protect my saurus warriors for two charges in one turn..
Special
Temple Guard (20) 310pts (Slann goes in this unit)
-- Full Command
Ripperdactyl (4) 80ss
Bastiladon w/ Solar Engine 75ss
The temple guard are for the protection of my slann, they almost don’t do anything, but I don’t want my slann got sniped by a lucky cannonball..
The ripperdactyl unit is my hammer unit while my saurus warriors are tanking the hits or will be used for hunting warmachines.. I tried them for flanking savages orcs and it worked perfect, I only had 3 rippers and one chief that game..
If necessary I could use them for some heavy cavalry hunting
Bastiladon is used for stealing dispeldice in the magicphase and if the enemy thinks it’s to risky I have my +1 initiative boost for the saurus warriors, which is in combination with melkoth’s mystifying miasma to reduce the enemies initiative brilliant!
If the bound spell goes on, I hope to do some small damage to a small and easy unit..
Rare
Ancient Stegadon w/ Sharpened Horns 250pts
The stegadon is one of the monster hunters in my army, killing multiwound units becomes very easy with this combination.. with his strength 6 and an average of 4 to 5 hits it will be done easily! Only two wounds could be enough to kill a monster!
I hope you could give me some nice feedback.. don’t be afraid to criticize my list, could only learn from it..
The text i've striked through is replaced/changed/edited in my army list, so you can criticize it if i changed it right or wrong
Cheers..