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lustria2009
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Hello all, i wasn't sure wether to put this into tactics or lists so i flipped a coin!
Here's my Old Blood Carny build:
Carnosaur
Light Armour
Shield
Glyph Necklace
Blade of Realities
Total = 466
What about...
Carnosaur
Halbred
Venom of Firefly Frog
Enchanted Shield
Light Armour
Glyph Necklace
Total=428
Ok, discussion time. Remember in the back drop of Ard Boys.
Obviously both have The Glyph Necklace and the 5+ Ward save. The real difference is the weaponry.
Blade of realities = 5 St6 attacks w/ no AS allowed. And being magical it negates some ward saves. Also 1+ AS in close combat for the oldblood himself. 2+ AS vs. ranged attacks.
Halbred + Firefly Frog = 5 St6 attacks w/ poison and also magical. But two handed so Armour save of only 3+ in CC. 1+ AS vs. ranged attacks.
The no armour save is nice againt things with high armour saves (like myself) and being Ard Boyz i expect there to be some nasty builds. but hitting on 6's is cool too. I am also running 3 steggies in the tourney. 2 EoTG's and a chief on baby steg w/ war spear. I plan to run the Carny in a stampede of dinosaur terror.
Not only would i like opinions, but if you have a build that has worked for you i would be glad to see it!
I've also fooled with the idea od th ealways strikes first sword and running as a flank protector to the steggies until i can get the thunder charge off.
As always, Thanks for the input!
Here's my Old Blood Carny build:
Carnosaur
Light Armour
Shield
Glyph Necklace
Blade of Realities
Total = 466
What about...
Carnosaur
Halbred
Venom of Firefly Frog
Enchanted Shield
Light Armour
Glyph Necklace
Total=428
Ok, discussion time. Remember in the back drop of Ard Boys.
Obviously both have The Glyph Necklace and the 5+ Ward save. The real difference is the weaponry.
Blade of realities = 5 St6 attacks w/ no AS allowed. And being magical it negates some ward saves. Also 1+ AS in close combat for the oldblood himself. 2+ AS vs. ranged attacks.
Halbred + Firefly Frog = 5 St6 attacks w/ poison and also magical. But two handed so Armour save of only 3+ in CC. 1+ AS vs. ranged attacks.
The no armour save is nice againt things with high armour saves (like myself) and being Ard Boyz i expect there to be some nasty builds. but hitting on 6's is cool too. I am also running 3 steggies in the tourney. 2 EoTG's and a chief on baby steg w/ war spear. I plan to run the Carny in a stampede of dinosaur terror.
Not only would i like opinions, but if you have a build that has worked for you i would be glad to see it!
I've also fooled with the idea od th ealways strikes first sword and running as a flank protector to the steggies until i can get the thunder charge off.
As always, Thanks for the input!