Slann
Lizards of Renown
Herald of Creation
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Okay.
So this is me. Again. With another list on how to take on Warriors of Chaos.
Yes. Again.
(Hopefully I am not the only person who enjoys making up army lists.)
I would like to say first off that I know they are super-powered and I'm sliiiightly obsessed with coming up with smart strategies on how they could be broken.
This is my latest idea: Operation Raptor
-
Having just read the FAQ & Errata issued by GW for the Eighth Edition, one of the main things that changed what I feel I can do is the 50% lords and 50% heroes limit increase.
This has led me to the following list:
Slann: Reservoir of Eldritch Energy, Becalming Cogitation, Focus of Mystery, Harmonic Convergence, Channeling staff, Ironcurse Icon, BSB, Standard of Discipline.
OB, CO, GW, Talisman of Preservation, Sacred Stegadon Helm, Other Tricksters Shard (mainly for DP hunting)
OB, CO, GW, Armour of Destiny
OB, CO, GW, Armour of Fortune
OB, CO, GW, LA, Talisman of Endurance
Tetto'eko
Skink Priest, Cloak of Feathers
Skink Chief, Ripperdactyl, Glittering Scales, Charmed Shield, LA, Relic Blade
4x16 Skink Cohorts with two Kroxigor each
18 Temple Guard with Flaming Banner
Bastiladon
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Thought Process:
Last time I fought WoC I was being a bit naive. The Saurus units didn't particularly perform well and were outmaneuvered by faster units. Stegadons (who were meant to be flanking forces for the Saurus units) also did not perform well as between the Mark of Nurgle -1 to hit and bad rolls on thunderstomp they were routinely being beaten on combat resolution by the Chaos Warrior units.
Temple Guard got mutilated by Chaos Warriors, DP and Chaos Knights. I made the mistake of thinking that as my elite unit they should get into combat. Right. Good one.
Current tactics are around the following:
Send Skink Chief on Ripper after the two inevitably fielded Hellcannons, use him to tie up at least one of them for a couple of turns with his minus to hit and 1+ armour save (which with the Hellcannon's strength will be a 3+, but better than nothing)
Use Slann High Magic to get Spirit Leech as soon as possible and execute this with the flying Skink Priest.
Use the Old Blood's to get in front of a Chaos unit and then use the Skroxigor to flank charge in second turn. Flanking the unit means only front rank will attack back. It is unlikely that the unit will be more than 3 ranks deep and so is only 6 attacks on the Skinks. It's a gamble, but hey, why not try it.
Use the Bastiladon every turn with a single dice roll. He'll need to use 1-2 dice to dispel to be sure and if I get the spell off once or twice, he may pay for his own 150 point cost just with that. And at least I've got some kind of big pew-pew to target some of his heavy troops.
Whole army (bar Slann and TG who will be as far from everything as possible) will be very mobile. The Skroxigor will only engage intentionally on flanks when OB or two are already in combat.
Ideally use the main OB to go after the DP, has a fair chance of killing him especially if I can get off the HM spell to destroy one of his magic items. Then use the other two to go after the Chas Knight unit.
It's an idea at least.
As a note, this thread and the ideas in it are mainly to keep myself amused and I know this.
So this is me. Again. With another list on how to take on Warriors of Chaos.
Yes. Again.
(Hopefully I am not the only person who enjoys making up army lists.)
I would like to say first off that I know they are super-powered and I'm sliiiightly obsessed with coming up with smart strategies on how they could be broken.
This is my latest idea: Operation Raptor
-
Having just read the FAQ & Errata issued by GW for the Eighth Edition, one of the main things that changed what I feel I can do is the 50% lords and 50% heroes limit increase.
This has led me to the following list:
Slann: Reservoir of Eldritch Energy, Becalming Cogitation, Focus of Mystery, Harmonic Convergence, Channeling staff, Ironcurse Icon, BSB, Standard of Discipline.
OB, CO, GW, Talisman of Preservation, Sacred Stegadon Helm, Other Tricksters Shard (mainly for DP hunting)
OB, CO, GW, Armour of Destiny
OB, CO, GW, Armour of Fortune
OB, CO, GW, LA, Talisman of Endurance
Tetto'eko
Skink Priest, Cloak of Feathers
Skink Chief, Ripperdactyl, Glittering Scales, Charmed Shield, LA, Relic Blade
4x16 Skink Cohorts with two Kroxigor each
18 Temple Guard with Flaming Banner
Bastiladon
-
Thought Process:
Last time I fought WoC I was being a bit naive. The Saurus units didn't particularly perform well and were outmaneuvered by faster units. Stegadons (who were meant to be flanking forces for the Saurus units) also did not perform well as between the Mark of Nurgle -1 to hit and bad rolls on thunderstomp they were routinely being beaten on combat resolution by the Chaos Warrior units.
Temple Guard got mutilated by Chaos Warriors, DP and Chaos Knights. I made the mistake of thinking that as my elite unit they should get into combat. Right. Good one.
Current tactics are around the following:
Send Skink Chief on Ripper after the two inevitably fielded Hellcannons, use him to tie up at least one of them for a couple of turns with his minus to hit and 1+ armour save (which with the Hellcannon's strength will be a 3+, but better than nothing)
Use Slann High Magic to get Spirit Leech as soon as possible and execute this with the flying Skink Priest.
Use the Old Blood's to get in front of a Chaos unit and then use the Skroxigor to flank charge in second turn. Flanking the unit means only front rank will attack back. It is unlikely that the unit will be more than 3 ranks deep and so is only 6 attacks on the Skinks. It's a gamble, but hey, why not try it.
Use the Bastiladon every turn with a single dice roll. He'll need to use 1-2 dice to dispel to be sure and if I get the spell off once or twice, he may pay for his own 150 point cost just with that. And at least I've got some kind of big pew-pew to target some of his heavy troops.
Whole army (bar Slann and TG who will be as far from everything as possible) will be very mobile. The Skroxigor will only engage intentionally on flanks when OB or two are already in combat.
Ideally use the main OB to go after the DP, has a fair chance of killing him especially if I can get off the HM spell to destroy one of his magic items. Then use the other two to go after the Chas Knight unit.
It's an idea at least.
As a note, this thread and the ideas in it are mainly to keep myself amused and I know this.