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8th Ed. oldblood thunder lizard build

Skaven Slave

Animaux

Clan Skryre
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today im playing another lizardment player in a steg smash fest 3 per side i know hes taking a slann so im taking this list

Old blood
Carnosaur
Armour of destiny
Fencers blades
Skink preist
Ancient stegadon
Dispel scroll

Scar vet
greatweapon, light armour, venom of firefly, and glyph necklace

Skink preist
Cube of darkness
Ancient stegadon
Ancient stegadon

6 chameleon skinks

10 skinks skirmishers
Jav n shield
10 skink skirmishers
Jav n sheild


24 skink cohort
3 krox full command

28 saurus
Full command


any comments
 
My main concern would be how to counteract the Slann. Your skink priests are well equipped to prevent two key spells, but that leaves a lot of augments/hexes that will likely get through. If the Slann is packing Life or Light you are going to be in a world of hurt once you make combat. Other than that, I like the list quite a bit.
 
im hoping the engine of the gods will clear the skink skirmishers and then ram 2-3 stegs at the unit of sarus he puts his slann in the jav sheild skinks also prob get used for this perpose too
 
Mounted characters can't take the Fencer Blades :-/
 
"Paired weapons" are not "extra hand weapon"
 
You should check the FAQ. Paired Weapons are indeed Extra Hand Weapons.

[edit] I may have to stand corrected. You can't use a shield with Fencers Blades, but I'm not actually seeing a rule that says they have the "Extra Hand Weapon" rule ... I'll have to ask the guy that told me that I couldn't run that combo where that rule is... lest I bring back my own Fencer Bladed Old Blood!
 
It appears the Fencer's Blades are called out as paired weapons, but they do not have the extra hand weapon rule, but they do have the "requires two hands" special rule, per the FAQ.

EDIT: I do not see anything in the FAQ that would prevent a mounted character from using a weapon that requires two hands.
 
game won got a little lucky the carnosaur had a baby steg for breakfast, slann for lunch and an engine of the gods for dinner but i rolled pretty high for charge distances with him meaning he was in combat on my turn 1

be interested to know about the fencers blades.
 
Survey says n810 had it right. Paired Weapons are not "Two Hand Weapons" they just "Require Two Hands". The "you can't use this while mounted rule" is only for the "Two Hand Weapons" rule, so your Old Blood can rock on with his +1A I10 self!
 
yep it makes for some tough builds with thing like hide of the cold ones, glitering scales or either of the trickster items.
 
hdctambien said:
Survey says n810 had it right. Paired Weapons are not "Two Hand Weapons" they just "Require Two Hands". The "you can't use this while mounted rule" is only for the "Two Hand Weapons" rule, so your Old Blood can rock on with his +1A I10 self!

Just a small point, but the blades don't make the Scar vet I10, they make him WS10, which is IMHO even better, esp if coupled with the glittering scales because most non-characters will need 6s to hit (leaves you short of a ward save and means you can't take the charmed shield though, which is pretty essential in the event of facing a cannon).
 
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