Going up against Wood Elves tomorrow, and going to try out the Carnosaur at last. Been wanting to get one for a while, and having beaten my opponents recently using a Slann I fancy a change. Plus, I need something that can kill a Treemen. Or two.
Its a 3000 point game, and I'm planning on using this build for the Oldblood:
Dawn Stone,
The Other Trickster's Shard,
Fencer's Blades,
Glittering Scales.
My High Elf friend has been using Dawn Stone a lot recently, and it seems insanely good on high Armour Save characters - which Oldbloods of course fit the bill nicely. Insanely frustrating to opponents, too - which is also where the Other Trickster's Shard comes in, as Wood Elf armies have a plethora of Ward Saves.
Fencer's Blades + Glittering Scales means most stuff would hit him on 5s at best, if not 6s, and also gives him 6 attacks hitting on 3s.
My big concern is Killing Blow. My opponent loves Waywatchers and Wardancers. The former I think I can handle with terradons and skinks. Should my Oldblood run up against the latter, though, backed up by a Wardancer noble, I'm concerned that even with the to-hit penalty that without a Ward Save the Killing Blow dance could be his downfall. That's if they even meet in combat.
What are people's thoughts? Is this too much of a risk? Should I play it safe?
I have two alternative builds in mind. The first drops the Dawn Stone and Glittering Scales and pick up the Armour of Destiny for that 4+ Ward Save. He'd be easier to hit now, without a rerolled AS, but with a chance of surviving KB.
The second takes the Maiming Shield, Sword of the Hornet and Talisman of Endurance, giving him 6 attacks on ASF. But this makesh im much easier to hit with a reduced WS.
Its a 3000 point game, and I'm planning on using this build for the Oldblood:
Dawn Stone,
The Other Trickster's Shard,
Fencer's Blades,
Glittering Scales.
My High Elf friend has been using Dawn Stone a lot recently, and it seems insanely good on high Armour Save characters - which Oldbloods of course fit the bill nicely. Insanely frustrating to opponents, too - which is also where the Other Trickster's Shard comes in, as Wood Elf armies have a plethora of Ward Saves.
Fencer's Blades + Glittering Scales means most stuff would hit him on 5s at best, if not 6s, and also gives him 6 attacks hitting on 3s.
My big concern is Killing Blow. My opponent loves Waywatchers and Wardancers. The former I think I can handle with terradons and skinks. Should my Oldblood run up against the latter, though, backed up by a Wardancer noble, I'm concerned that even with the to-hit penalty that without a Ward Save the Killing Blow dance could be his downfall. That's if they even meet in combat.
What are people's thoughts? Is this too much of a risk? Should I play it safe?
I have two alternative builds in mind. The first drops the Dawn Stone and Glittering Scales and pick up the Armour of Destiny for that 4+ Ward Save. He'd be easier to hit now, without a rerolled AS, but with a chance of surviving KB.
The second takes the Maiming Shield, Sword of the Hornet and Talisman of Endurance, giving him 6 attacks on ASF. But this makesh im much easier to hit with a reduced WS.