Skink Chief
Mr Phat
9th Age Army Support
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if Faeit 212 is correct on his leaked schedule (he was last time) we have 9th incoming.
January - Tyranids (Out)
February - Dwarfs (Sighted in the weekly White Dwarf cover)
March - Imperial Knights (Supported with White Dwarf and Dataslate rules support)
April - Imperial Guard (said to be renamed a la the Sister codex to Astra Militarum)
May - Wood Elves
June / July - Orks, Warhammer 40,000 "not 7th" book
July / August - Warhammer Fantasy 9th (book, or boxed set - unknown details)
September - Warhammer 40,000 "not 7th" (Boxed Set)
October - Blood Angels
November - WFB Army (Bretonnia getting the most chatter)
December - Hobbit - Holiday Bundles
while crossing my fingers for Wood Elf players that this is true I would like to ask you guys about your
Wishlisting
Predictions
guesses and the sort.
go! if not because you are convinced that 9th is incoming
then for the sake of discussing game mechanics and ideas of them.
I for one have an idea that the following will change to some degree...an idea..no claims:
- Toughness will be worth more in combat than it is now
pure guess, which I cant argue for more than a gut feeling and that I see higher toughness
being valued higher than usual in the new books when comparing unit types across armies.
- magic phases will rely more on channeling
due to the channel/PD re-rol heavy items and abilities in newer books.
- Poison attacks will change
would be the only explanation for the few attacks on the Troglodons profile, as well as its poor shooting. My guess is that poison will be easier activated somehow, if not in ranged then in close combat. It would also makes sense since our NEW CORE UNIT *Fog-horn* can now get poison attacks. It would make sense to variate them from the other choices.
- Supporting attacks will change
PF as the only real reason for this.
- cannons will get some kind of scatter penalty
I haven't met any player yet that didn't agree that it would make sense that canons lost some of their accuracy, even though some are more hesitant to admit it than others. Usually have something to do what side of the barrel they are on.
- regeneration will change to the new system shown in new books
Transcending healing and the Hydra heralds this.
also: the Blade of Realities doesn't mention regeneration saves. While I see that it makes sense fluffwise I think it does little sense game-wise.
- Monsters and riders will change in the way they effect each-other.
A lot of loose rumors tells about rider and mount sharing wounds and saves, making them more survivable for people wanting to field (read: buy) them. While I judge this as pure self-created rumours I tend to agree with the need behind it. Could be depending on the cannons I guess.
January - Tyranids (Out)
February - Dwarfs (Sighted in the weekly White Dwarf cover)
March - Imperial Knights (Supported with White Dwarf and Dataslate rules support)
April - Imperial Guard (said to be renamed a la the Sister codex to Astra Militarum)
May - Wood Elves
June / July - Orks, Warhammer 40,000 "not 7th" book
July / August - Warhammer Fantasy 9th (book, or boxed set - unknown details)
September - Warhammer 40,000 "not 7th" (Boxed Set)
October - Blood Angels
November - WFB Army (Bretonnia getting the most chatter)
December - Hobbit - Holiday Bundles
while crossing my fingers for Wood Elf players that this is true I would like to ask you guys about your
Wishlisting
Predictions
guesses and the sort.
go! if not because you are convinced that 9th is incoming
then for the sake of discussing game mechanics and ideas of them.
I for one have an idea that the following will change to some degree...an idea..no claims:
- Toughness will be worth more in combat than it is now
pure guess, which I cant argue for more than a gut feeling and that I see higher toughness
being valued higher than usual in the new books when comparing unit types across armies.
- magic phases will rely more on channeling
due to the channel/PD re-rol heavy items and abilities in newer books.
- Poison attacks will change
would be the only explanation for the few attacks on the Troglodons profile, as well as its poor shooting. My guess is that poison will be easier activated somehow, if not in ranged then in close combat. It would also makes sense since our NEW CORE UNIT *Fog-horn* can now get poison attacks. It would make sense to variate them from the other choices.
- Supporting attacks will change
PF as the only real reason for this.
- cannons will get some kind of scatter penalty
I haven't met any player yet that didn't agree that it would make sense that canons lost some of their accuracy, even though some are more hesitant to admit it than others. Usually have something to do what side of the barrel they are on.
- regeneration will change to the new system shown in new books
Transcending healing and the Hydra heralds this.
also: the Blade of Realities doesn't mention regeneration saves. While I see that it makes sense fluffwise I think it does little sense game-wise.
- Monsters and riders will change in the way they effect each-other.
A lot of loose rumors tells about rider and mount sharing wounds and saves, making them more survivable for people wanting to field (read: buy) them. While I judge this as pure self-created rumours I tend to agree with the need behind it. Could be depending on the cannons I guess.