Ripperdactyl
Dreadgrass
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Hi all,
So been tinkering with some lists and checking out what other people seem to be planning and I've noticed everyone seems to be running lore of beasts on their skink priests...
In a slann-less army I can understand this, it gives you a nice effective buff-spell and combined with solar-engine Bastilodons can give you a solid magic phase. But in a list that runs a tooled-up slann I'm struggling to find the 3 power dice per casting that Wildform requires. 2 priests casting wildform plus 1 dice for a Basti is pretty much the entirety of an average magic phase.
On the other side of the coin, Iceshard:
- Is significantly easier to cast, generally requiring only 2 dice
- Gives a good counter to enemy artillery
- helps make up for our across-the-board mediocre (at best) WS
- Can put the hurt on enemy fliers, especially the chaff variety
- Can be useful in every turn of the game
- Can have some good synergy with other units (-1 LD combined with a bloodroaring carno or a salamander-shot for example)
Im not saying wildform isn't good (on the contrary, it's great!), and I know it's sort of the "new toy" in the priests kit. But I'm feeling that Iceshard Blizzard is a better support spell for scroll-caddy priests (especially if running them as only lvl.1's), and Wildform is more suited to be cast by a slann.
So been tinkering with some lists and checking out what other people seem to be planning and I've noticed everyone seems to be running lore of beasts on their skink priests...
In a slann-less army I can understand this, it gives you a nice effective buff-spell and combined with solar-engine Bastilodons can give you a solid magic phase. But in a list that runs a tooled-up slann I'm struggling to find the 3 power dice per casting that Wildform requires. 2 priests casting wildform plus 1 dice for a Basti is pretty much the entirety of an average magic phase.
On the other side of the coin, Iceshard:
- Is significantly easier to cast, generally requiring only 2 dice
- Gives a good counter to enemy artillery
- helps make up for our across-the-board mediocre (at best) WS
- Can put the hurt on enemy fliers, especially the chaff variety
- Can be useful in every turn of the game
- Can have some good synergy with other units (-1 LD combined with a bloodroaring carno or a salamander-shot for example)
Im not saying wildform isn't good (on the contrary, it's great!), and I know it's sort of the "new toy" in the priests kit. But I'm feeling that Iceshard Blizzard is a better support spell for scroll-caddy priests (especially if running them as only lvl.1's), and Wildform is more suited to be cast by a slann.