Greetings, all. Not first post, but close 
I'm prepping for a tournament in May. I'm quite new to Warhammer, and have been playing smaller games with a friend. We've gotten a few in, and the tournament is going to be a big jump for me, so I was looking for list advice.
The spread is a basic "Cover all the bases" selection that's intended to be a good, balanced list. As a newer player I'm unsure not only how to make/run a more specialized, optimized list, but also what I might expect to run into at the tournament, so flexible and balanced seems the way to go.
So, on to the list... This is from memory, but the list has been run in AB so if the points are off I probably forgot something.
Slann Mage-Priest [Focused Rumination, Becalming Cogitation, Cupped Hands of the Old Ones]
Saurus Scar-Vet, Battle Standard Bearer [Plaque of Dominion]
Skink Chief + Stegadon [Stegadon War-Spear]
Skink Priest [L2 Upgrade, Cloak of Feathers]
Temple Guard x10 +Banner
Saurus Warrior x18 +Banner +Musician +Spears
Saurus Warrior x18 +Banner +Musician +Spears
Skink Skirmishers x10
Skinks x16 + Kroxigor x2
Cold One Cavalry x5 +Banner +Champion
Terradon Riders x3
Salamander x1, +Extra Skink Handler
Commentary:
- Not sure if I need the BSB or not in this mix, but I like the extra potential for anti-caster that I get from the Plaque. Considering dropping for a second salamander and upping the Temple Guard, or possibly Focus of Mystery
- Figure the Stegadon anchors the center of the line, with the Saurus to either side. Salamander and Skirmishers flank for harassing shots as they can get them, while the Cold Ones look for soft targets to exploit. Terradons do what terradon's do - annoy Frenziers, drop rocks on war machines, and generally make a nuisance of themselves
- I know a lot of people don't like the Kroxigors, but I love the models so they're in, at least until I see how useless they are
In this mix I'll probably hold them slightly in reserve, to try and set up charges against opponents the Saurus manage to engage
- I'll probably have issues against superheavy magic, but the Plaque + Becalming Cogitation + a timely Cupped Hands transfer should at least cause a bit of havoc
Comments and help appreciated!
I'm prepping for a tournament in May. I'm quite new to Warhammer, and have been playing smaller games with a friend. We've gotten a few in, and the tournament is going to be a big jump for me, so I was looking for list advice.
The spread is a basic "Cover all the bases" selection that's intended to be a good, balanced list. As a newer player I'm unsure not only how to make/run a more specialized, optimized list, but also what I might expect to run into at the tournament, so flexible and balanced seems the way to go.
So, on to the list... This is from memory, but the list has been run in AB so if the points are off I probably forgot something.
Slann Mage-Priest [Focused Rumination, Becalming Cogitation, Cupped Hands of the Old Ones]
Saurus Scar-Vet, Battle Standard Bearer [Plaque of Dominion]
Skink Chief + Stegadon [Stegadon War-Spear]
Skink Priest [L2 Upgrade, Cloak of Feathers]
Temple Guard x10 +Banner
Saurus Warrior x18 +Banner +Musician +Spears
Saurus Warrior x18 +Banner +Musician +Spears
Skink Skirmishers x10
Skinks x16 + Kroxigor x2
Cold One Cavalry x5 +Banner +Champion
Terradon Riders x3
Salamander x1, +Extra Skink Handler
Commentary:
- Not sure if I need the BSB or not in this mix, but I like the extra potential for anti-caster that I get from the Plaque. Considering dropping for a second salamander and upping the Temple Guard, or possibly Focus of Mystery
- Figure the Stegadon anchors the center of the line, with the Saurus to either side. Salamander and Skirmishers flank for harassing shots as they can get them, while the Cold Ones look for soft targets to exploit. Terradons do what terradon's do - annoy Frenziers, drop rocks on war machines, and generally make a nuisance of themselves
- I know a lot of people don't like the Kroxigors, but I love the models so they're in, at least until I see how useless they are
- I'll probably have issues against superheavy magic, but the Plaque + Becalming Cogitation + a timely Cupped Hands transfer should at least cause a bit of havoc
Comments and help appreciated!