olderplayer said:Gor-Rok is tough and has a decent armour save. He also has the ability to absorb killing blow and multiple wound attacks. But he is only two wounds, no ward save and no re-roll on his armour save. He cannnot be the BSB either. He is best fighting something with a mid or low armour save and that is T5 or less and used to mildly discourage certain units from charging the unit he is in if the unit has a narrow front. With I3 and no ward save and a less than optimal armour save, a unit with S6 or greater will target this model and take it out too easily. With S5, a model that is tough T5 with a higher armour save will not mind taking on Gor Rok. 3 demigryph knights, which are now common, with two on Gor Rok will have a good chance to kill him and cost less in points than Gor Rok. Similarly, 3 lore of death spells will be able to target Gor Rok and ignore his armour save.
He is basically a scar vet with +1T and some magic items. If you start with a base scar vet and add +1T, shield, light armour, and cheap +1AS helm and then make him stubborn and give him a re-roll to hit magic weapon and +.5 attacks you almost have what Gor-Rok has. and for slghtly less. If you add something for reduced vulnerability to killing blow and multiple wounds and the extra +1 to dangerous terrain and dangerous terrain for being charged and you probably come out with something costing just slightly more than Gor Rok, so he makes sense in terms of his point cost. But then consider that a model with that cost would tend to have more ability to survive (+1 wound, better armour save or re-rollable armour save, or ward save) and you end up not wanting to pay that points cost because the sum of the parts does not add up to the value of an oldblood which costs a bit more with light armour, shield, and great weapon and crown of command but also has +1 WS, +1 wound, +1 attack (but no re-roll to hit) and +2S buit has -1T and cna now afford to get to a 1+ AS, re-rollable armour save or ward save with a modest additional investment in points. An oldbllood with crown of command, armour of destiny, and luck stone with a shield and great weapon has S7, 4+ward, and 1+ AS with one re-roll.
Also, a lot of places and players do not allow or do not llike special characters (although that is being relaxed for most hero level specials and generally for 8th ed books).
For those reasons, I would not build an army around him.
olderplayer said:Gor-Rok is tough and has a decent armour save. He also has the ability to absorb killing blow and multiple wound attacks. But he is only two wounds, no ward save and no re-roll on his armour save. He cannnot be the BSB either. He is best fighting something with a mid or low armour save and that is T5 or less and used to mildly discourage certain units from charging the unit he is in if the unit has a narrow front. With I3 and no ward save and a less than optimal armour save, a unit with S6 or greater will target this model and take it out too easily. With S5, a model that is tough T5 with a higher armour save will not mind taking on Gor Rok. 3 demigryph knights, which are now common, with two on Gor Rok will have a good chance to kill him and cost less in points than Gor Rok. Similarly, 3 lore of death spells will be able to target Gor Rok and ignore his armour save.
He is basically a scar vet with +1T and some magic items. If you start with a base scar vet and add +1T, shield, light armour, and cheap +1AS helm and then make him stubborn and give him a re-roll to hit magic weapon and +.5 attacks you almost have what Gor-Rok has. and for slghtly less. If you add something for reduced vulnerability to killing blow and multiple wounds and the extra +1 to dangerous terrain and dangerous terrain for being charged and you probably come out with something costing just slightly more than Gor Rok, so he makes sense in terms of his point cost. But then consider that a model with that cost would tend to have more ability to survive (+1 wound, better armour save or re-rollable armour save, or ward save) and you end up not wanting to pay that points cost because the sum of the parts does not add up to the value of an oldblood which costs a bit more with light armour, shield, and great weapon and crown of command but also has +1 WS, +1 wound, +1 attack (but no re-roll to hit) and +2S buit has -1T and cna now afford to get to a 1+ AS, re-rollable armour save or ward save with a modest additional investment in points. An oldbllood with crown of command, armour of destiny, and luck stone with a shield and great weapon has S7, 4+ward, and 1+ AS with one re-roll.
Also, a lot of places and players do not allow or do not llike special characters (although that is being relaxed for most hero level specials and generally for 8th ed books).
For those reasons, I would not build an army around him.
olderplayer said:Yes, you are missing the point. I understand the differences but he has the base stat line of a scar vet but for +1T. Crown of command is the price of stubborn and you ignore the magic item price cap when pricing out special characters which have more special abilities and rules and magic items than a typical hero. Also, the item that gives +1T includes an additional +1 armour save and D3 impact hits, so only a portion is the value of +1T. An oldblood with the steg helm has +1 wound, +1A, +1WS and can get to a 1+ AS re-rollable with dawnstone (or at least luckstone) and still buy crown of command.
The oldblood costs more but lives a lot longer with a much better armour save and an extra wound. The point above is that one is better off having an oldblood with 3 wounds and a 1+ AS re-rollable or ward save with crown of command if one wants stubborn and pays that much for a character.
olderplayer said:Yes, you are missing the point. I understand the differences but he has the base stat line of a scar vet but for +1T. Crown of command is the price of stubborn and you ignore the magic item price cap when pricing out special characters which have more special abilities and rules and magic items than a typical hero. Also, the item that gives +1T includes an additional +1 armour save and D3 impact hits, so only a portion is the value of +1T. An oldblood with the steg helm has +1 wound, +1A, +1WS and can get to a 1+ AS re-rollable with dawnstone (or at least luckstone) and still buy crown of command.
The oldblood costs more but lives a lot longer with a much better armour save and an extra wound. The point above is that one is better off having an oldblood with 3 wounds and a 1+ AS re-rollable or ward save with crown of command if one wants stubborn and pays that much for a character.