Jungle Swarm
Repairmanman
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So all the locals are running HE, rats, demons, and WoC and have little to no experience with lizardmen. I was hoping to get a little feedback on this list and I need to shave 166 points off and suggestions to that would also be much obliged. I am going for something a little different with this list, the "in" thing right now seems to be slann with life, but I am hoping to be able to go with a Lore of Death build and force as many checks before combat that I can while sniping enemy casters, as the saurus and even the TG seem to fall in droves when toe-to-toe with demons, WoC and HE. Again I am not looking to make a list tailored for these armies I am making a list for the GT in november. Thanks in advance for any help.
Slann(Death)
BSB
Huanchi's Blessed Totem
Focus of Mystery
Focus of Rumination
Becalming Cog
Feedback Scroll
Banehead
Obsidian Amulet
Skink Priest lvl 2
Cloak of Feathers (To hopefully use lore of Heavens to push some units into range of death)
Dispell Screll
Scar Vet
Light Armor
Shield
Ogre Blade (I seem to connect often enough but wounding is an issue)
Skink Chief
Ancient Steg
Stegadon War Spear (an extra d6 impact, though if I just ran a normal ancient without chief that would
save a pretty point. I would be using him to flank and aid TG in CC, maybe machine hunting.)
3x Salamander Hunting Pack
3x Extra Handlers (dunno why but I always seem to field hungry sallies)
2x Salamander Hunting Pack
2x Extra Handlers
5x Chameleon Skink
5x Chameleon Skink
16x Temple Guard
Musician
Standard
Banner of Swiftness
24x Skink
3x Kroxigor
Standard
Skaven Pelt (If im not mistaken it will give the front rank 2 attacks advice here would help)
23x Saurus Warriors
Spears
Musician
Standard
Razor
Afformentioned Vet
Critiques and comments appreciated. I really want to run the skrox unit as well as the Lore of Death. For the slann I was wonder if I should nix bane head and go for cupped hands, but I am trying to keep from being a cookie cutter. With lore of death you aren't throwing that many dice compared to say dwellers below or something like that.
Slann(Death)
BSB
Huanchi's Blessed Totem
Focus of Mystery
Focus of Rumination
Becalming Cog
Feedback Scroll
Banehead
Obsidian Amulet
Skink Priest lvl 2
Cloak of Feathers (To hopefully use lore of Heavens to push some units into range of death)
Dispell Screll
Scar Vet
Light Armor
Shield
Ogre Blade (I seem to connect often enough but wounding is an issue)
Skink Chief
Ancient Steg
Stegadon War Spear (an extra d6 impact, though if I just ran a normal ancient without chief that would
save a pretty point. I would be using him to flank and aid TG in CC, maybe machine hunting.)
3x Salamander Hunting Pack
3x Extra Handlers (dunno why but I always seem to field hungry sallies)
2x Salamander Hunting Pack
2x Extra Handlers
5x Chameleon Skink
5x Chameleon Skink
16x Temple Guard
Musician
Standard
Banner of Swiftness
24x Skink
3x Kroxigor
Standard
Skaven Pelt (If im not mistaken it will give the front rank 2 attacks advice here would help)
23x Saurus Warriors
Spears
Musician
Standard
Razor
Afformentioned Vet
Critiques and comments appreciated. I really want to run the skrox unit as well as the Lore of Death. For the slann I was wonder if I should nix bane head and go for cupped hands, but I am trying to keep from being a cookie cutter. With lore of death you aren't throwing that many dice compared to say dwellers below or something like that.