- Army Faction: Seraphon
- Army Type: Coalesced
- Subfaction: Koatl's Claw
- Grand Strategy: Realmshaper Guardians
- Triumph: Bloodthirsty
LEADERS
Saurus Astrolith Bearer (140)*
Saurus Oldblood on Carnosaur (260)*
- Artefacts of Power: Blade of Realities
Skink Starpriest (130)*
- Spells: Light of Chotec
Saurus Oldblood (130)*
- Artefacts of Power: Sotek’s Gaze
Skink Starpriest (130)*
- Spells: Heavenly Frenzy
Slann Starmaster (290)**
- General
- Command Traits: Wrath of Aeons
- Spells: Empowered Celestite
BATTLELINE
Saurus Warriors (180)*
- Saurus Warrior Alpha
- Icon Bearer
- War-drummer
- Celestite Club
Kroxigor (160)*
- Moonstone Hammer
Saurus Warriors (180)**
- Icon Bearer
- Saurus Warrior Alpha
- War-drummer
- Celestite Club
Saurus Warriors (180)**
- Saurus Warrior Alpha
- Icon Bearer
- War-drummer
- Celestite Club
Skinks (90)**
- Skink Alpha
- Moonstone Club and Star-buckler
ENDLESS SPELLS & INVOCATIONS
1 x Aethervoid Pendulum (40)
1 x Purple Sun of Shyish (80)
TERRAIN
1 x Coalesced Realmshaper Engine (0)
CORE BATTALIONS
*Warlord
**Vanguard
TOTAL POINTS: 1990/2000
Created with Warhammer Age of Sigmar: The App
The battle plan is fairly simple. Use the Saurus bricks to march up the board and hold the ground, supportes by all the characters, using the Skinks to just screen the rear of my formation. The Saurus Old Blood and Kroxigors are there to support where the fighting is the thickest. I played a little around with Slaves to Darkness before and having a Chaos Lord and 10 Chaos Knights fight one after the other into the same target was just devestating. So I hope that I can reproduce similar.
The fun part of this list is the intercontinental ballistic missile, I mean Saurus Old Blood on Carnosaur. With Gift from the Heaven and Heavenly Frenzy and what ever other support you can find on the way, depending which spells are available at the time, you get an advancing and flying monster with probably good damage that can jump into the enemy backline to take out key characters or ranged assets and serve as a giant distraction.
I hope I can test this theory soonish but if others have already expirence with a similar list/build I would welcome any insight.
- Army Type: Coalesced
- Subfaction: Koatl's Claw
- Grand Strategy: Realmshaper Guardians
- Triumph: Bloodthirsty
LEADERS
Saurus Astrolith Bearer (140)*
Saurus Oldblood on Carnosaur (260)*
- Artefacts of Power: Blade of Realities
Skink Starpriest (130)*
- Spells: Light of Chotec
Saurus Oldblood (130)*
- Artefacts of Power: Sotek’s Gaze
Skink Starpriest (130)*
- Spells: Heavenly Frenzy
Slann Starmaster (290)**
- General
- Command Traits: Wrath of Aeons
- Spells: Empowered Celestite
BATTLELINE
Saurus Warriors (180)*
- Saurus Warrior Alpha
- Icon Bearer
- War-drummer
- Celestite Club
Kroxigor (160)*
- Moonstone Hammer
Saurus Warriors (180)**
- Icon Bearer
- Saurus Warrior Alpha
- War-drummer
- Celestite Club
Saurus Warriors (180)**
- Saurus Warrior Alpha
- Icon Bearer
- War-drummer
- Celestite Club
Skinks (90)**
- Skink Alpha
- Moonstone Club and Star-buckler
ENDLESS SPELLS & INVOCATIONS
1 x Aethervoid Pendulum (40)
1 x Purple Sun of Shyish (80)
TERRAIN
1 x Coalesced Realmshaper Engine (0)
CORE BATTALIONS
*Warlord
**Vanguard
TOTAL POINTS: 1990/2000
Created with Warhammer Age of Sigmar: The App
The battle plan is fairly simple. Use the Saurus bricks to march up the board and hold the ground, supportes by all the characters, using the Skinks to just screen the rear of my formation. The Saurus Old Blood and Kroxigors are there to support where the fighting is the thickest. I played a little around with Slaves to Darkness before and having a Chaos Lord and 10 Chaos Knights fight one after the other into the same target was just devestating. So I hope that I can reproduce similar.
The fun part of this list is the intercontinental ballistic missile, I mean Saurus Old Blood on Carnosaur. With Gift from the Heaven and Heavenly Frenzy and what ever other support you can find on the way, depending which spells are available at the time, you get an advancing and flying monster with probably good damage that can jump into the enemy backline to take out key characters or ranged assets and serve as a giant distraction.
I hope I can test this theory soonish but if others have already expirence with a similar list/build I would welcome any insight.