Skink Chief
Mr Phat
9th Age Army Support
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Most of you might have read me complaining about the new units in the book in some thread (forgive me for the overflood)
in the latest hissy fit I stated that the new units "Bastiladon" "Troglodon" and "Ripperdactyls" where failed concepts because of poor designs, and that I could do it better.
I try to be a man of my word, so I have been trying to brainstorm a little and actually found that I enjoy writting fluf, making rules and developing.
Thus I decided: im gonna work on my own Lizardmen Expansion, which I of course will share with you guys at some point...
For now, here is the first draft of what I have the guts to call a "fix" for the new units.
first of :
Ripperdactyls
- Havnt played them yet so I cant really comment. They seem nice as they are and I think they work as they should.....I would change the name and models though, but thats personal taste...so im gonna leave these out for now.
Remember this is first draft, meaning: nothing has been testet, meaning: its purely concept.
If anyone would like to test the stuff and throw the results my way, by all means do.
----------------------------------------------- Bastiladon -------------------------------------------------------------------------
Bastiladon: M4 WS3 BS0 S4 T5 W5 I1 A3 LD6
Skink Crew: M- WS3 BS3 S3 T- W- I4 A1 LD-
Troop Type: Monster
Special Rules: Always Strike Last (Bastiladon only)ColdbloodedHowdah Crew
Large TargetScaly Skin (2+) Terror
"Impervious Defence:
For the purpose of calculating combat result bonuses, a Bastiladon counts as having no flanks or rear.
Furthermore a Bastiladons armour will not be modified by attacks of any kind made with a strenght of 4 or less. Instead the modifier will begin from S5. Meaning 5 will modify -1, 6 will modify -2 and so on.
"Thunderous Bludgeon."
As it is.
Equipment:
"Solar Engine." - xxPTS ? <-- Not sure if this actually needs to cost something, though it feels like it.
All friendly units with the cold-blooded special rule within 6'' of the Bastiladon gets +1 Initiative. In addition a Solar Engine contains the innate bound spell, Beam of Chotec
Note: the current one dosnt stack, which I for the life of me dont get. Why should I not be allowed to invest further in initiative?
"Beam of Chotec"Innate Boundspell power (level 3). Beam of chotec is a magic missile with a range of 24'' and causes 2D6 Strenght 4 hits.
If the caster is in the frontarc of another Bastiladon with the solar engine, increase this to 3D6 Strenght 5 hits, and if it is in the frontarc of two or more Bastiladons with solar engines increase this to 3D6 S6 hits which in addition makes the target suffer a -1 Penalty to their WS and BS (to a minimum of 1) until the start of the bastiladons next magic phase.
NOTE:- Since we have a monster which WANTS to fight with its tail first, I found it weird that anyone would choose to put a magic missile engine on its back (forward arc). Ive tried to get that part to make sense, as the Solar Engines can now power up eachothers beams, thus creating synergy from both Front and Rear arc.
"Ark of Sotek"
As it is..I actually like this one, as it seems like the original idea for the Bastil. With it the rear arc issue is irrellevant.
-----------------------------------------------------------------------------------------------------------------------------------------------
--------------------------------------------------TROGLODON--------------------------------------------------------------------
Troglodon: M7 WS3 BS4 S5 S5 T5 W5 I2 A4 LD5
Oracle: M- WS2 BS3 S3 T- W- I4 A1 LD6
Type: Monster
Special Rules
Arcane Vasale (oracle only)
Aquatic
Cold-blooded
Large Target
Scaly Skin (4+)
Terror.
May still upgrade a "Divining Rod"
Beast rider: as it is
Primeval Roar:
Changed from "once per battle" to "when it charges"
"Ink-Gali pollen":
"The ink-gali is a common flower in the brightest regions of Lustria. Although not poisonous as most lustrian flora it has developed another kind of defensive mekanism. When punctured the flower bursts out a screen of scentless pitch-black pollen, which in contact with the eye membrane of the offender becomes a thick tar-like liquid, which leaves the offender temporaily blind for predators to take.
Through observation of this mekanism Oracles have found a cruel use for the ink-gali. By carefully picking the flowers without triggering them, they bring them to combat. When the Oracle and his steed comes in contact with an enemy he punctures a flower to spray the combat with
Pollen.
Although both he and the enemy must protect their eyes from the pollen, the already blind Troglodon is unaffected by the black cloud."
During each combat round, if he did not shoot, the Skink Oracle may exchange one Attack for using the Ink-Galli Pollen. If he does all non-Troglodon units in the combat suffers a -1 penality To Hit.
"Poisonous Predator"
If a Troglodon rolls a 6 To Hit it automaticaly makes 2 Wounds as though they were attacks with the "Poisoned Attacks" special rule.
NOTES:- The "Skink within 6'' " part of the Predatory Fighter rule is left out on purpose, as the Skink Oracle is suspected to have perfect control over his steeds as both the fluff and the "beast rider" rule implies.
in the latest hissy fit I stated that the new units "Bastiladon" "Troglodon" and "Ripperdactyls" where failed concepts because of poor designs, and that I could do it better.
I try to be a man of my word, so I have been trying to brainstorm a little and actually found that I enjoy writting fluf, making rules and developing.
Thus I decided: im gonna work on my own Lizardmen Expansion, which I of course will share with you guys at some point...
For now, here is the first draft of what I have the guts to call a "fix" for the new units.
first of :
Ripperdactyls
- Havnt played them yet so I cant really comment. They seem nice as they are and I think they work as they should.....I would change the name and models though, but thats personal taste...so im gonna leave these out for now.
Remember this is first draft, meaning: nothing has been testet, meaning: its purely concept.
If anyone would like to test the stuff and throw the results my way, by all means do.
----------------------------------------------- Bastiladon -------------------------------------------------------------------------
Bastiladon: M4 WS3 BS0 S4 T5 W5 I1 A3 LD6
Skink Crew: M- WS3 BS3 S3 T- W- I4 A1 LD-
Troop Type: Monster
Special Rules: Always Strike Last (Bastiladon only)ColdbloodedHowdah Crew
Large TargetScaly Skin (2+) Terror
"Impervious Defence:
For the purpose of calculating combat result bonuses, a Bastiladon counts as having no flanks or rear.
Furthermore a Bastiladons armour will not be modified by attacks of any kind made with a strenght of 4 or less. Instead the modifier will begin from S5. Meaning 5 will modify -1, 6 will modify -2 and so on.
"Thunderous Bludgeon."
As it is.
Equipment:
"Solar Engine." - xxPTS ? <-- Not sure if this actually needs to cost something, though it feels like it.
All friendly units with the cold-blooded special rule within 6'' of the Bastiladon gets +1 Initiative. In addition a Solar Engine contains the innate bound spell, Beam of Chotec
Note: the current one dosnt stack, which I for the life of me dont get. Why should I not be allowed to invest further in initiative?
"Beam of Chotec"Innate Boundspell power (level 3). Beam of chotec is a magic missile with a range of 24'' and causes 2D6 Strenght 4 hits.
If the caster is in the frontarc of another Bastiladon with the solar engine, increase this to 3D6 Strenght 5 hits, and if it is in the frontarc of two or more Bastiladons with solar engines increase this to 3D6 S6 hits which in addition makes the target suffer a -1 Penalty to their WS and BS (to a minimum of 1) until the start of the bastiladons next magic phase.
NOTE:- Since we have a monster which WANTS to fight with its tail first, I found it weird that anyone would choose to put a magic missile engine on its back (forward arc). Ive tried to get that part to make sense, as the Solar Engines can now power up eachothers beams, thus creating synergy from both Front and Rear arc.
"Ark of Sotek"
As it is..I actually like this one, as it seems like the original idea for the Bastil. With it the rear arc issue is irrellevant.
-----------------------------------------------------------------------------------------------------------------------------------------------
--------------------------------------------------TROGLODON--------------------------------------------------------------------
Troglodon: M7 WS3 BS4 S5 S5 T5 W5 I2 A4 LD5
Oracle: M- WS2 BS3 S3 T- W- I4 A1 LD6
Type: Monster
Special Rules
Arcane Vasale (oracle only)
Aquatic
Cold-blooded
Large Target
Scaly Skin (4+)
Terror.
May still upgrade a "Divining Rod"
Beast rider: as it is
Primeval Roar:
Changed from "once per battle" to "when it charges"
"Ink-Gali pollen":
"The ink-gali is a common flower in the brightest regions of Lustria. Although not poisonous as most lustrian flora it has developed another kind of defensive mekanism. When punctured the flower bursts out a screen of scentless pitch-black pollen, which in contact with the eye membrane of the offender becomes a thick tar-like liquid, which leaves the offender temporaily blind for predators to take.
Through observation of this mekanism Oracles have found a cruel use for the ink-gali. By carefully picking the flowers without triggering them, they bring them to combat. When the Oracle and his steed comes in contact with an enemy he punctures a flower to spray the combat with
Pollen.
Although both he and the enemy must protect their eyes from the pollen, the already blind Troglodon is unaffected by the black cloud."
During each combat round, if he did not shoot, the Skink Oracle may exchange one Attack for using the Ink-Galli Pollen. If he does all non-Troglodon units in the combat suffers a -1 penality To Hit.
"Poisonous Predator"
If a Troglodon rolls a 6 To Hit it automaticaly makes 2 Wounds as though they were attacks with the "Poisoned Attacks" special rule.
NOTES:- The "Skink within 6'' " part of the Predatory Fighter rule is left out on purpose, as the Skink Oracle is suspected to have perfect control over his steeds as both the fluff and the "beast rider" rule implies.