Jungle Swarm
ScaryBiscuits
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Hey, well as you can see from the title I'm new to Lizards as an army, I've not played either as or against them before. I recently picked up a copy of the army book to give it a read and I've decided to try my hand at the amphibious legion.
This list is meant to be a fairly decent take all comers list which won't have too much trouble against most armies (obviously excepting insane things like Flesh Hound / Flamer spam).
Old Blood - 430
Carnosaur
Burning Blade of Chotec
Shield of the Mirrored Pool
Blood Statuette of Spite
About as subtle as a brick this guy, I was hoping on the shield to protect him from magic and screening to protect him from shooting as Carnosaurs aren't Large Targets. Blood Statuette to (hopefully) take a wound or two off something squishy, like a lord lvl mage. I like the Burning Blade of Chotec for the enormous -AS and Flaming attacks.
Skink Priest - 440
Lvl 2
Scroll
Diadem of Power
Engine of the Gods
Decent magic offence and defense with this guy, throwing ward saves all over the place to hopefully reduce casualties in the Saurus units. Diadem means he can hoard Dispell dice if I think I'm going to have lots of work to do in the enemies magic phase.
Skink Priest - 150
Lvl 2
Scroll
Rod of the Storm
Extra magic defense really, Rod of the Storm to burn more Dispel Dice of the enemy before I try and cast anything I really want to get off.
Skink Skirmishers x10 - 70
Harrassing, poisoning, screening all the things that Skinks do best.
Saurus x20 - 260
Command
Spears
Saurus x20 - 260
Command
Spears
Big blocks of S4, T4, 2A, spear wielding nasties. Hope they can make it into combat thanks to the ward from the Engine of the Gods, if they can they should do fairly well against most things, dedicated combat nasties will cut them to ribbons though.
Stegadon - 235
Big stompy monster to ruin someone's day, combined with the Engine of teh Gods steg this could be very intimidating for the opponent to face 2 stegs and a carnosaur.
Salamanders x2 - 150
Not sure about Razordons vs. Salamanders at the moment, I'll probably try both and see which I prefer.
Power Dice: 7 + 2 Bound
Dispell Dice: 5 + 2 Scrolls
Right, all advice is very welcome I've not got any of the models yet so don't feel you have to take that into account. I'm really not sure if I've got enough magic defense here, only 5 dice + 2 scrolls and Diadem, definetly not really enough to go on the offensive much, I'll have to rely on my monsters and Saurus to win me the game.
So, all C&C appreciated. And thanks in advance.
Regards,
Ed
This list is meant to be a fairly decent take all comers list which won't have too much trouble against most armies (obviously excepting insane things like Flesh Hound / Flamer spam).
Old Blood - 430
Carnosaur
Burning Blade of Chotec
Shield of the Mirrored Pool
Blood Statuette of Spite
About as subtle as a brick this guy, I was hoping on the shield to protect him from magic and screening to protect him from shooting as Carnosaurs aren't Large Targets. Blood Statuette to (hopefully) take a wound or two off something squishy, like a lord lvl mage. I like the Burning Blade of Chotec for the enormous -AS and Flaming attacks.
Skink Priest - 440
Lvl 2
Scroll
Diadem of Power
Engine of the Gods
Decent magic offence and defense with this guy, throwing ward saves all over the place to hopefully reduce casualties in the Saurus units. Diadem means he can hoard Dispell dice if I think I'm going to have lots of work to do in the enemies magic phase.
Skink Priest - 150
Lvl 2
Scroll
Rod of the Storm
Extra magic defense really, Rod of the Storm to burn more Dispel Dice of the enemy before I try and cast anything I really want to get off.
Skink Skirmishers x10 - 70
Harrassing, poisoning, screening all the things that Skinks do best.
Saurus x20 - 260
Command
Spears
Saurus x20 - 260
Command
Spears
Big blocks of S4, T4, 2A, spear wielding nasties. Hope they can make it into combat thanks to the ward from the Engine of the Gods, if they can they should do fairly well against most things, dedicated combat nasties will cut them to ribbons though.
Stegadon - 235
Big stompy monster to ruin someone's day, combined with the Engine of teh Gods steg this could be very intimidating for the opponent to face 2 stegs and a carnosaur.
Salamanders x2 - 150
Not sure about Razordons vs. Salamanders at the moment, I'll probably try both and see which I prefer.
Power Dice: 7 + 2 Bound
Dispell Dice: 5 + 2 Scrolls
Right, all advice is very welcome I've not got any of the models yet so don't feel you have to take that into account. I'm really not sure if I've got enough magic defense here, only 5 dice + 2 scrolls and Diadem, definetly not really enough to go on the offensive much, I'll have to rely on my monsters and Saurus to win me the game.
So, all C&C appreciated. And thanks in advance.
Regards,
Ed