Skaven Slave
popeslob
Clan Skryre
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This list is partly based around the models that I bought from eBay, but I think it looks ok on paper. It is intended as an all rounder army as im not sure what I will be playing regularly yet. Any advice or improvements would be appreciated. Thanks.
Scar Vet: Light Armour, Sword of Striking, Enchanted Shield, Dawnstone and Ironcurse Icon.
(2+ re-rollable armour save, +1 to hit, 6+ Ward save against war machine shooting that extends to his unit)
24 Saurus Warriors: Full Command, Spears.
12 Skink Skirmishers: Javelins and Shields.
12 Skink Skirmishers: Javelins and Shields.
8 Chameleon Skinks.
3 Terradons.
Salamander Hunting Pack: Extra Handler.
Salamander Hunting Pack: Extra Handler.
Total: 996 points.
Was planning on putting the Scar Vet in with the Saurus to make either a 5x5 block or a 6x4 with one guy at the back (advice?). This would be the main block of the army. The Skinks would go on either side and act as shields/redirectors while shooting with the Javelins. (Incidentally, do Javelins count as poisoned? The way I read it they do but clarification would be good). The Salamanders would go on either flank or together, depending on enemy deployment. The Terradons will hunt down enemy wizards/war machines and/or drop rocks on big units. The Chameleons will be scouts and hopefully poison anything big or whittle down big units.
I realise I have no magic, thought about sticking a Skink Priest in but I wasn't sure how effective he would be. If you think I should include one then where should I trim to make room?
Also, any advice on expanding this list to 1500 or 2000pts?
Thanks.
Scar Vet: Light Armour, Sword of Striking, Enchanted Shield, Dawnstone and Ironcurse Icon.
(2+ re-rollable armour save, +1 to hit, 6+ Ward save against war machine shooting that extends to his unit)
24 Saurus Warriors: Full Command, Spears.
12 Skink Skirmishers: Javelins and Shields.
12 Skink Skirmishers: Javelins and Shields.
8 Chameleon Skinks.
3 Terradons.
Salamander Hunting Pack: Extra Handler.
Salamander Hunting Pack: Extra Handler.
Total: 996 points.
Was planning on putting the Scar Vet in with the Saurus to make either a 5x5 block or a 6x4 with one guy at the back (advice?). This would be the main block of the army. The Skinks would go on either side and act as shields/redirectors while shooting with the Javelins. (Incidentally, do Javelins count as poisoned? The way I read it they do but clarification would be good). The Salamanders would go on either flank or together, depending on enemy deployment. The Terradons will hunt down enemy wizards/war machines and/or drop rocks on big units. The Chameleons will be scouts and hopefully poison anything big or whittle down big units.
I realise I have no magic, thought about sticking a Skink Priest in but I wasn't sure how effective he would be. If you think I should include one then where should I trim to make room?
Also, any advice on expanding this list to 1500 or 2000pts?
Thanks.