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8th Ed. New deliberations list 2000

Skink

Vadraha

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Hey guys, read a post the other week about using the signature spells discipline with the book of Asher and it got me thinking. Looking closer and reading through all of the spells it looks like there's a lot of good combinations to use. I usually use lore of life but got a bit bored so wanted to try something different. The list will revolve around keeping them far away to start with and 2 dice every spell to hopefully with good winds get off a lot of offensive magic before they get to me. Then when they get close use the good combos such as the miasma with blizzard to hopefully get people hitting me on 6's. Planning on getting the rippers in the flank or rear with a wyssans to hopefully do a lot of damage.

Would love to know what people think, cheers :)


Characters

Zlatadoti, slann Mage priest
Reservoir of eldritch energy
The wandering deliberations
Battle standard bearer
The book of ashur
Ironcurse icon

Tok-rah skink priest
Level 2
Dispel scroll
Lore of heavens

Gra-ruul scar veteran
Light armour
Shield
Sacred stegadon helm of itza
Potion of speed
Warrior bane

Ra-kaka skink chief
Light armour
Shield
Dragonhelm
Egg of quango
Terradon


Core

24 saurus warriors
Spawn leader
Standard bearer
Musician
Spears

24 skinks
Brave
Musician
Standard bearer
3 kroxigor

10 skink skirmishers
Blowpipes

Special

20 temple guard
Revered guardian
Musician
Standard bearer

5 ripperdactyl riders
Brave


Would love to hear your comments and any improvements to the list. Cheers guys :)
 
Javs on the Skirmishers maybe?

And instead of the 24 Skinks, musician and brave you could basically have 3 more Kroxigor.

2 Units of 3 Rippers instead of one big one? Double the toads markers.

I'd say this list is overly character heavy in general.. also is Warrior Bane still in the game? I didn't think it was.
 
Cool sounds good. I basically have the scar vet as a challenge monkey in the temple guard and the chief to hunt things and the priest is a scroll caddy but was considering dropping him and maybe having the extra ripper and split them in 2. Not sure about warrior bane I just saw it in the book to do wounds and get there attacks down. Out of interest why would you drop the blowpipes for javelins, Any reason? I also thought that if I put 6 Krox on the board people would just shoot them down. Cheers :)
 
Don't see Warrior Bane in the 8th Ed book - maybe I'm being blind.

Blowpipes multi-shot hits on a 7 after moving and range penalties which means no poison. Javs hit on a 6 and give quick to fire, +1AS and a 6+ parry save.

3 Krox and 2 Sallies then? :D
 
Ah right I didn't realise if you hit on 7's you don't get the poison. I'm sure it's the 5 point sword I'll have to have a look haha. Never used salamanders before I might try them out.

Thanks anyway :)
 
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