Cold One
Gorgerak
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Ok so I'm coming back to Lizardmen for the first time in 3 generations of fantasy and I've got myself a copy of the current army book and dug out my old toys. I drew up a list and have played 3 games - 2 losses and 1 win.
My request of you guys is - how can i improve the following list? I'm not particularly interested in a complete rewrite, rather I would like to be able to just modify the current list to make things more effective. Unless the whole list is just a pile of poo and needs to be binned.
The army is intended to be a straight up, march across the field and punch the enemy right where it hurts most. Simple, just like me.
General - Saurus Oldblood, light armour, shield, Sacred Stegadon Helm of Itza, Talisman of Preservation, Carnousaur with Loping stride
Saurus Scar Veteran, light armour, Enchanted shield, Gold Sigil Sword, Egg of Quango
Skink Priest, level 2, Lore of Heavens, Cube of darkness
Skink Priest, level 2, Lore of Beasts, Dispel Scroll
23x Saurus Warriors, full command
20x Saurus Warriors, full command
13x Skinks, blowpipes
12x Skinks, blowpipes
4x Kroxigor
25x Temple Guard, Full command
3x Salamander Packs
2394pts
What I have learnt from this list in the current edition of fantasy is:
- Salamanders are really good (killed 22 flagellants in 1 round!)
- The carnosaur is a magnet for cannons and hasn't yet made it into combat
- Skinks are very useful as long as you expect them to not survive the battle
- The saurus and temple guard can dish out a ton of hurt and pain and pretty good at taking it too
- I dont really know if the second rank of saurus can use predatory fighter as it seems to conflict and can't see anything that clarifies it one way or the other
- The lore of beast is great as a saurus buff lore, not too sure about heavens anymore.
Any help guys would be very welcome and all constructive criticism welcome.
Thanks in advance
My request of you guys is - how can i improve the following list? I'm not particularly interested in a complete rewrite, rather I would like to be able to just modify the current list to make things more effective. Unless the whole list is just a pile of poo and needs to be binned.
The army is intended to be a straight up, march across the field and punch the enemy right where it hurts most. Simple, just like me.
General - Saurus Oldblood, light armour, shield, Sacred Stegadon Helm of Itza, Talisman of Preservation, Carnousaur with Loping stride
Saurus Scar Veteran, light armour, Enchanted shield, Gold Sigil Sword, Egg of Quango
Skink Priest, level 2, Lore of Heavens, Cube of darkness
Skink Priest, level 2, Lore of Beasts, Dispel Scroll
23x Saurus Warriors, full command
20x Saurus Warriors, full command
13x Skinks, blowpipes
12x Skinks, blowpipes
4x Kroxigor
25x Temple Guard, Full command
3x Salamander Packs
2394pts
What I have learnt from this list in the current edition of fantasy is:
- Salamanders are really good (killed 22 flagellants in 1 round!)
- The carnosaur is a magnet for cannons and hasn't yet made it into combat
- Skinks are very useful as long as you expect them to not survive the battle
- The saurus and temple guard can dish out a ton of hurt and pain and pretty good at taking it too
- I dont really know if the second rank of saurus can use predatory fighter as it seems to conflict and can't see anything that clarifies it one way or the other
- The lore of beast is great as a saurus buff lore, not too sure about heavens anymore.
Any help guys would be very welcome and all constructive criticism welcome.
Thanks in advance