CORE 25.10%
10 Skink Skirmishers
10 Skink Skirmishers
24 Skinks
-4 kroxigar
-full command
SPECIAL 11.70%
6 Chamo Skinks
6 Chamo Skinks
3 Terradons
RARE 15.00%
2 Salamander
2 Salamander
HERO 20.75%
Skink Priest
-engine
-dispel scroll
LORD 24.75%
Slann Mage with Lore of Life
-BSB
-Focus of Mystery
-Focused Rumination
-Ethereal
-Becalming
-Cupped Hands
Alright, so general strategy is run the Skrox unit 10 wide in horde formation. This will allow 4 Kroxigar to get all of their big attacks (12 strength 6 attacks + 4 stomp). The Slann will then join this unit and buff it considerably. His magic phase should look something like this.
Take average of 7 dice in power pool.
First Spell = Throne of Vines, use one from pool + 1 for rumination, 6 dice left
Second Spell = Awakening of the wood, one pool + 1, 5 dice left. Will draw some dispell dice out and if it manages to go off, some minor damage to enemy is done.
Third Spell = Earth Blood, one pool + 1, 4 dice left. The skrox unit now has regen 4+!
Fourth Spell = Flesh to Stone, one pool + 1, 3 dice left. Skrox are now toughness 6! If either of these last 2 spells goes off, my skrox just got a LOT more survivable.
Last Spell = Shield of Thorns if its not already up (remains in play is nice), regrowth if I have taken some casualties, Dwellers Below if I have 5 (+1) dice left to do some serious damage.
As a bonus, the slann is regaining a wound after each successful cast, or giving it to the nearby stegadon instead.
I believe that this strategy turns our otherwise now crappy core choices that we are FORCED to put so many points towards, into a cheap and scary fighting unit. The rest of the list are all small units meant to harass enemy lines from every angle and make it difficult for them to focus on any one threat!
I've got 50 points left to spend. Ideas?
10 Skink Skirmishers
10 Skink Skirmishers
24 Skinks
-4 kroxigar
-full command
SPECIAL 11.70%
6 Chamo Skinks
6 Chamo Skinks
3 Terradons
RARE 15.00%
2 Salamander
2 Salamander
HERO 20.75%
Skink Priest
-engine
-dispel scroll
LORD 24.75%
Slann Mage with Lore of Life
-BSB
-Focus of Mystery
-Focused Rumination
-Ethereal
-Becalming
-Cupped Hands
Alright, so general strategy is run the Skrox unit 10 wide in horde formation. This will allow 4 Kroxigar to get all of their big attacks (12 strength 6 attacks + 4 stomp). The Slann will then join this unit and buff it considerably. His magic phase should look something like this.
Take average of 7 dice in power pool.
First Spell = Throne of Vines, use one from pool + 1 for rumination, 6 dice left
Second Spell = Awakening of the wood, one pool + 1, 5 dice left. Will draw some dispell dice out and if it manages to go off, some minor damage to enemy is done.
Third Spell = Earth Blood, one pool + 1, 4 dice left. The skrox unit now has regen 4+!
Fourth Spell = Flesh to Stone, one pool + 1, 3 dice left. Skrox are now toughness 6! If either of these last 2 spells goes off, my skrox just got a LOT more survivable.
Last Spell = Shield of Thorns if its not already up (remains in play is nice), regrowth if I have taken some casualties, Dwellers Below if I have 5 (+1) dice left to do some serious damage.
As a bonus, the slann is regaining a wound after each successful cast, or giving it to the nearby stegadon instead.
I believe that this strategy turns our otherwise now crappy core choices that we are FORCED to put so many points towards, into a cheap and scary fighting unit. The rest of the list are all small units meant to harass enemy lines from every angle and make it difficult for them to focus on any one threat!
I've got 50 points left to spend. Ideas?