Temple Guard
thesecondman
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No contradiction apparent. By taking enough skink skirmishers you should be able to outnumber them quite easily.
I figured that since he already had saurus warriors and still had to make a post asking for help not losing, that they werent performing well enough. Does that make sense? If they were Saurus warriors were working then he would not have been losing, and we wouldn't be posting.
2 skink priests are expensive, but please note that he has paid almost the same amount of points on ONE caster, chaos casters being more expensive (if only a little). Also, the Scar vet with a great weapon is a good idea (yes, i know you can't get both).
As for the powergamer comment, fair enough. Cohorts are classy and cute, take em if you want. They die like fiends most of the time, but they are legitimate as "flee reaction" bait and as deployments.
Additionally, I'm not sure how the OP is having trouble with an army with 2 units of block troops with all the mobility that lizardmen can afford their player. Perhaps using the "flee" charge reaction more may help. You shoudn't really ever need to get in combat with either units, unless its a deliberate bait to draw the opponents units into compromising positions.
Salamanders are better *in this case* than razordons because they have a flame template (good for side-flaming block units), as well as an improved armor save modifier (improvement againt chaos warriors with shields). Mathematically, as long as player gets a good flame template off, you'll do more damage. This is why i said what i said. A razordon standing and shooting has a 1 in 3 chance of misfiring. The unit is designed to destroy fast cavalry, skirmishers or units with low toughness/armor. Chaos warriors have none of these qualities.
Feel free to counter against my re-iterated arguament.
I figured that since he already had saurus warriors and still had to make a post asking for help not losing, that they werent performing well enough. Does that make sense? If they were Saurus warriors were working then he would not have been losing, and we wouldn't be posting.
2 skink priests are expensive, but please note that he has paid almost the same amount of points on ONE caster, chaos casters being more expensive (if only a little). Also, the Scar vet with a great weapon is a good idea (yes, i know you can't get both).
As for the powergamer comment, fair enough. Cohorts are classy and cute, take em if you want. They die like fiends most of the time, but they are legitimate as "flee reaction" bait and as deployments.
Additionally, I'm not sure how the OP is having trouble with an army with 2 units of block troops with all the mobility that lizardmen can afford their player. Perhaps using the "flee" charge reaction more may help. You shoudn't really ever need to get in combat with either units, unless its a deliberate bait to draw the opponents units into compromising positions.
Salamanders are better *in this case* than razordons because they have a flame template (good for side-flaming block units), as well as an improved armor save modifier (improvement againt chaos warriors with shields). Mathematically, as long as player gets a good flame template off, you'll do more damage. This is why i said what i said. A razordon standing and shooting has a 1 in 3 chance of misfiring. The unit is designed to destroy fast cavalry, skirmishers or units with low toughness/armor. Chaos warriors have none of these qualities.
Feel free to counter against my re-iterated arguament.