Hi.
There is going to be a tournament in my local club, and it's some time since i played my Lizardmen, so I need some help building an army. I know there's gonna be power gamers, and i've never played against one before.
This is the rules for the tournament:
- * Infantry are units that are not skirmishers, can't shoot an uses 20, 25 or 40 mm bases.
- Max 3 identical core choices which is not infantry*.
- Max 2 hero choices.
- Max 2 identical special choices which is not infantry*.
- No of the same rare choices.
- Max 10 PD per turn.
- Max 6 DD per turn (First scroll counts as 1 DD, after that scrolls counts as 2 DD.
- No special characters.
- Max 3 stegadons
- Max 1 engine of the gods.
I was thinking of making my list like this:
Saurus oldblod: Carnosaur, scimitar of the sun, enchanted shield, glyph necklace = 460 pts
Skink chief: Ancient stegadon, light armour, shield, battle standart, stegadon war-spear = 409 pts
Skink priest: Lvl 2, diadem of power, scroll, engine of the gods = 440 pts
20 x saurus: Full command = 250 pts
20 x saurus: Full command = 250 pts
10 skinks = 50 pts
10 skinks = 50 pts
11 skink skirmishers: Javelin and shield = 88 pts
3 terradon riders = 90 pts
2 razordons = 150 pts
Total = 2247
I was thinking something like the 2 x 20 saurus would go as a block in the middel, the skink skirmishers as a shield in front of them, engine between the 2 blocks to support them, the 2 skink units on each flank, the oldblod on one flank (in one of the skink units to protect him) and the chief and on the other flank, and the the razordon where they do most damage. The terradons will go war machine hunting.
Thx
There is going to be a tournament in my local club, and it's some time since i played my Lizardmen, so I need some help building an army. I know there's gonna be power gamers, and i've never played against one before.
This is the rules for the tournament:
- * Infantry are units that are not skirmishers, can't shoot an uses 20, 25 or 40 mm bases.
- Max 3 identical core choices which is not infantry*.
- Max 2 hero choices.
- Max 2 identical special choices which is not infantry*.
- No of the same rare choices.
- Max 10 PD per turn.
- Max 6 DD per turn (First scroll counts as 1 DD, after that scrolls counts as 2 DD.
- No special characters.
- Max 3 stegadons
- Max 1 engine of the gods.
I was thinking of making my list like this:
Saurus oldblod: Carnosaur, scimitar of the sun, enchanted shield, glyph necklace = 460 pts
Skink chief: Ancient stegadon, light armour, shield, battle standart, stegadon war-spear = 409 pts
Skink priest: Lvl 2, diadem of power, scroll, engine of the gods = 440 pts
20 x saurus: Full command = 250 pts
20 x saurus: Full command = 250 pts
10 skinks = 50 pts
10 skinks = 50 pts
11 skink skirmishers: Javelin and shield = 88 pts
3 terradon riders = 90 pts
2 razordons = 150 pts
Total = 2247
I was thinking something like the 2 x 20 saurus would go as a block in the middel, the skink skirmishers as a shield in front of them, engine between the 2 blocks to support them, the 2 skink units on each flank, the oldblod on one flank (in one of the skink units to protect him) and the chief and on the other flank, and the the razordon where they do most damage. The terradons will go war machine hunting.
Thx