Skaven Slave
Revered_Guardian
Clan Skryre
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So, upon discovering a friend of mine plays high elves I immediately challenge him to a game. However, he happens to play with Teclis. Alot. Therefore, I built an army list that would be suited to fight the high elves, as well as try and lessen teclis' quite potent magic. The battle will be played at 2k. Here we go.
Lords:
Slann Mage Priest - Cupped Hands, Rumination, Unfathomable Prescence - Life - 365 points
If I'm going to protect myself in the slightest against the magical onslaught I'm going to need a slann mage priest. The magic resistance should help the temple guard a lot, though I am aware that he ill iressistable force on any doubles. The issue is that he ill probably have both teclis' additional powerdice and the powerdice generated by that magical banner of theres (or is that dispel dice?) in either case, this should make my temple guard survive the magical onslaught better. His job is to beef up the big saurus unit and his own unit so that they can completely steamroll the elves in close combat, despite their ASF and rerolls. Cupped hands should be nice so that even if I miscast I can hand it to Teclis and he can see how it feels for once.
Heroes -
Scar Vet, Shield of Mirrored Pool, Sword of Might, La - 140 points
This guy sits in the big saurus block and helps protect it from magic. At least, magic missiles anyways. The sword of might will help him break through more heavily armoured units.
Scar Vet, Cold One, Enchanted Shield, Sword of Strife, La, - 155
This guy rides with the cold one nights. He has adds a bit of punch with a nice 6 attacks and the luckstone got thrown in because I had 5 points left over.
Core - Here's where stuff gets interesting
40 saurus warriors, spears, FC - 510 points
These guys are the heart and soul of the battle line. It is there job to get up to those elves, and turn them into tiny paste. In horde formation, they be able to fight in 4 ranks if charged and I can always use shield and hand weapons if I am the one charging. 40/50 str 4 attacks is nothing to sneeze at. (though usually it will be only about 30/40 unless he is also in hoard)
10 Skink Skirmishers - 70 pts
They do what skinks do best. Screen my important units. They'll probably die horribly but as long as they manage to protect my beautiful Saurii then they're worth it. Of course, any flying eagle or monster will need to watch out for their blowpipes.
10 Skink Skirmishers - 70 pts
Ditto
Special
20 Temple Guard, Full command. Blood statuette of spite and war banner! - 405 pts
My slaan's beautiful bunker as well as the key to winning this game. At toughness 2, the blood statuette of spite has a very high chance of killing poor old teclis. I just need to draw out all his dispel dice first. Those who take teclis generally don't take a scroll, so if I get one good magic phase teclis should be as good as dead. The war banner is to help if this unit, which is much smaller then the saurii block, gets into combat.
5 Cold One Riders, banner and musician - 205 pts
How I love these guys so! Combined with the Scar vet hero, they should make mincemeat of most high elf units they come across! Where the saurii block is the anvil, this unit is definitely the hammer - they rarely fail to break through the enemies line and are absolutely devastating on the charge.
Rare
Salamander with extra handler - 80 pts
When you have exactly 80 points left, why not. These guys have proven themselves time and time again against my other opponents. That flame template is not to be taken lightly.
Total: 2000 on the dot.
Thoughts, comments and criticism are much appreciated!
Lords:
Slann Mage Priest - Cupped Hands, Rumination, Unfathomable Prescence - Life - 365 points
If I'm going to protect myself in the slightest against the magical onslaught I'm going to need a slann mage priest. The magic resistance should help the temple guard a lot, though I am aware that he ill iressistable force on any doubles. The issue is that he ill probably have both teclis' additional powerdice and the powerdice generated by that magical banner of theres (or is that dispel dice?) in either case, this should make my temple guard survive the magical onslaught better. His job is to beef up the big saurus unit and his own unit so that they can completely steamroll the elves in close combat, despite their ASF and rerolls. Cupped hands should be nice so that even if I miscast I can hand it to Teclis and he can see how it feels for once.
Heroes -
Scar Vet, Shield of Mirrored Pool, Sword of Might, La - 140 points
This guy sits in the big saurus block and helps protect it from magic. At least, magic missiles anyways. The sword of might will help him break through more heavily armoured units.
Scar Vet, Cold One, Enchanted Shield, Sword of Strife, La, - 155
This guy rides with the cold one nights. He has adds a bit of punch with a nice 6 attacks and the luckstone got thrown in because I had 5 points left over.
Core - Here's where stuff gets interesting
40 saurus warriors, spears, FC - 510 points
These guys are the heart and soul of the battle line. It is there job to get up to those elves, and turn them into tiny paste. In horde formation, they be able to fight in 4 ranks if charged and I can always use shield and hand weapons if I am the one charging. 40/50 str 4 attacks is nothing to sneeze at. (though usually it will be only about 30/40 unless he is also in hoard)
10 Skink Skirmishers - 70 pts
They do what skinks do best. Screen my important units. They'll probably die horribly but as long as they manage to protect my beautiful Saurii then they're worth it. Of course, any flying eagle or monster will need to watch out for their blowpipes.
10 Skink Skirmishers - 70 pts
Ditto
Special
20 Temple Guard, Full command. Blood statuette of spite and war banner! - 405 pts
My slaan's beautiful bunker as well as the key to winning this game. At toughness 2, the blood statuette of spite has a very high chance of killing poor old teclis. I just need to draw out all his dispel dice first. Those who take teclis generally don't take a scroll, so if I get one good magic phase teclis should be as good as dead. The war banner is to help if this unit, which is much smaller then the saurii block, gets into combat.
5 Cold One Riders, banner and musician - 205 pts
How I love these guys so! Combined with the Scar vet hero, they should make mincemeat of most high elf units they come across! Where the saurii block is the anvil, this unit is definitely the hammer - they rarely fail to break through the enemies line and are absolutely devastating on the charge.
Rare
Salamander with extra handler - 80 pts
When you have exactly 80 points left, why not. These guys have proven themselves time and time again against my other opponents. That flame template is not to be taken lightly.
Total: 2000 on the dot.
Thoughts, comments and criticism are much appreciated!