played this list at a get together over the weekend.
Allegiance: Seraphon
- Constellation: Thunder Lizard
Stegadon with Skink Chief (250)
- General
- Command Trait: Prime Warbeast
- Artefact: Cloak of Feathers
- Weapon: Skystreak Bow
Skink Starpriest (120)
- Artefact: Fusil of Conflaguration
- Spell: Celestial Harmony
Slann Starmaster (260)
- Spell: Stellar Tempest
30 x Skinks (180)
- Boltspitters Celestite Daggers & Star Bucklers
10 x Skinks (60)
- Boltspitters Celestite Daggers & Star Bucklers
10 x Skinks (60)
- Boltspitters Celestite Daggers & Star Bucklers
10 x Saurus Knights (200)
- Blades
Stegadon (240)
- Weapon: Skystreak Bow
3 x Kroxigor (140)
Bastiladon (220)
- Weapon: Solar Engine
Thunderquake Temple-host (150)
Bound Geminids of Uhl-Gysh (70)
Total: 1950 / 2000
Extra Command Points: 1
Allies: 0 / 400
Wounds: 123
I won 2 games and lost one.
First game against Bonereapers new focal points. They had 20 kavalos 10/5/5, 30 guard 20/10, 2 lieges, 1 boneshaper, and one harvester. I really love this mission now that the added caveat of behemoths scoring additional points was added. Key units here for me were my two skink screens. The kavalos can't do much if they can't charge your heavy hitters.
Second game against Beasts of Chaos. New better part of Valor. 2 units of 40 raiders, 1 unit of 6 bullgors, 3 battleline, and a unit of 4 chariots. This game was oddly close because i didn't expect the big units of 40 to do so much damage. Hit on 4s, rr 1s and 2s, with exploding 6s. I screened my back line perfectly, but they were still able to sneak into my territory and kill one stegadon and one unit of skinks (which were the ones holding objectives). However, my thunderquaked skink chief flew over to his back field and just sort of went ham and as he brought his bullgors forward my stick buffed skinks just blew them away. Key units here were the starpriest and skink blob as that bullhorn squad would have done some serious hurt against anything but my bastiladon.
Final game was against KO. 1 big ship, one medium ship, 3 small ships, and some dudes. New Total Conquest. I chalk my loss up to not knowing how to screen against KO. I knew he could teleport but I'm used to people teleporting, maybe doing some shooting, then charging and being scary in combat. Totally skipped my mind that KO are scariest when shooting. He out dropped me and eliminated my bastiladon and stegadon turn one. Then I went and charged my steg chief into the ironclad and took something like 6 mortal wounds on the way in. (Looked through the warscroll and don't really know how I took so much damage from that). I got a good point lead early on as he focused on only one corner between our two deployments, but he was able to steal a few WITH heroes nearby to score him 3 points for those single objectives. My knights didn't do anything but capture an objective in his deployment and then died to massive shooting. Also my slann was just tired of casting spells apparently. Even with +2 to cast i didn't get a single spell off. I was tabled turn 4. Remember kids when playing against KO ask about ranges on their weapons and measure your screens well.
All in all a fun list. Its fast. Just about everything moves 8". It hits hard. Its got a 3 wave plan (knights first, skink blob second, big dinos third). Its got skink screens (we all know how important those are). If I were to change anything I might drop the battalion and kroxigor to fit in kroak(just don't have the model) and maybe another big dino (troglodon maybe?)
Tell me your thoughts.
Allegiance: Seraphon
- Constellation: Thunder Lizard
Stegadon with Skink Chief (250)
- General
- Command Trait: Prime Warbeast
- Artefact: Cloak of Feathers
- Weapon: Skystreak Bow
Skink Starpriest (120)
- Artefact: Fusil of Conflaguration
- Spell: Celestial Harmony
Slann Starmaster (260)
- Spell: Stellar Tempest
30 x Skinks (180)
- Boltspitters Celestite Daggers & Star Bucklers
10 x Skinks (60)
- Boltspitters Celestite Daggers & Star Bucklers
10 x Skinks (60)
- Boltspitters Celestite Daggers & Star Bucklers
10 x Saurus Knights (200)
- Blades
Stegadon (240)
- Weapon: Skystreak Bow
3 x Kroxigor (140)
Bastiladon (220)
- Weapon: Solar Engine
Thunderquake Temple-host (150)
Bound Geminids of Uhl-Gysh (70)
Total: 1950 / 2000
Extra Command Points: 1
Allies: 0 / 400
Wounds: 123
I won 2 games and lost one.
First game against Bonereapers new focal points. They had 20 kavalos 10/5/5, 30 guard 20/10, 2 lieges, 1 boneshaper, and one harvester. I really love this mission now that the added caveat of behemoths scoring additional points was added. Key units here for me were my two skink screens. The kavalos can't do much if they can't charge your heavy hitters.
Second game against Beasts of Chaos. New better part of Valor. 2 units of 40 raiders, 1 unit of 6 bullgors, 3 battleline, and a unit of 4 chariots. This game was oddly close because i didn't expect the big units of 40 to do so much damage. Hit on 4s, rr 1s and 2s, with exploding 6s. I screened my back line perfectly, but they were still able to sneak into my territory and kill one stegadon and one unit of skinks (which were the ones holding objectives). However, my thunderquaked skink chief flew over to his back field and just sort of went ham and as he brought his bullgors forward my stick buffed skinks just blew them away. Key units here were the starpriest and skink blob as that bullhorn squad would have done some serious hurt against anything but my bastiladon.
Final game was against KO. 1 big ship, one medium ship, 3 small ships, and some dudes. New Total Conquest. I chalk my loss up to not knowing how to screen against KO. I knew he could teleport but I'm used to people teleporting, maybe doing some shooting, then charging and being scary in combat. Totally skipped my mind that KO are scariest when shooting. He out dropped me and eliminated my bastiladon and stegadon turn one. Then I went and charged my steg chief into the ironclad and took something like 6 mortal wounds on the way in. (Looked through the warscroll and don't really know how I took so much damage from that). I got a good point lead early on as he focused on only one corner between our two deployments, but he was able to steal a few WITH heroes nearby to score him 3 points for those single objectives. My knights didn't do anything but capture an objective in his deployment and then died to massive shooting. Also my slann was just tired of casting spells apparently. Even with +2 to cast i didn't get a single spell off. I was tabled turn 4. Remember kids when playing against KO ask about ranges on their weapons and measure your screens well.
All in all a fun list. Its fast. Just about everything moves 8". It hits hard. Its got a 3 wave plan (knights first, skink blob second, big dinos third). Its got skink screens (we all know how important those are). If I were to change anything I might drop the battalion and kroxigor to fit in kroak(just don't have the model) and maybe another big dino (troglodon maybe?)
Tell me your thoughts.