Skink
Stuart Glasson
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Hi all,
New to AoS and the forums, just wanted to throw this in, mostly to help me remember what I've done
The local GW shop is hosting a path to glory campaign over a longer period of time to build community (and possibly sell some models). I use it as a chance to jump in, given that I haven't played before, I thought this would be an easy start.
My Warband is a Slann Starmaster, 10 Saurus Warriors and 5 Saurus Knights - as you can imagine it's the start collecting box. First note to self - trying to paint so many models in a short time was not fun. I had a 2 week deadline to get them painted and have a battle in store and normally I enjoy the painting but this time it was just not fun.
Game 1 - My seraphon vs Stormcast Eternals.
This game was 3 weeks ago so the details are pretty unfresh. I don't remember the name of the battleplan but it had 4 objectives and the winning condition was whoever has most objectives held after round 3 (roll a dice to see if the game ends).
Stormcast eternals were -
Lord-Celestant on Dracoth
3 x Prosecutors with hammers (2 wounds, 2 long and hard shooting attacks, 2 melee attacks)
2 units x 5 Liberators (2 wounds, 2 attacks, average profile)
First Turn
Setup on my side was conservatively around one of the objective markers. I won first move and camped with my Slann & warriors. The knights moved off to the centre to look for trouble. I banked all my spells and ended with 9 conjuring points.
The Stormcast eternals were setup evenly along their territory towards the rear and started moving forward. The Celestant went to the centre of the board and his Prosecuors moved within 18" which is their shooting range. Shooting may or may not have been successful and I may or may not have lost a few warriors. Whatever it was, it wasn't serious and I was happy my Slann was untouched.
Second turn
Got first turn again and banked all my spells giving 18 conjuring points to be used imminently. Saurus warriors started moving up to engage the Prosecutors but were either too far to charge or failed the roll. The knights moved to charge distance from the enemy general. The slann fell back a little - still on the objective but ensuring out of range of the hammers. Then he summoned a Troglodon about 4" from the Prosecutors*
The troglodon missed with 2 shots of spit and waited with his full attack profile to have a go.
In combat, the knights charged and were lucky with 1 exploding lance (whatever that's called) and did 2 or 3 wounds to the Celestant. The Troglodon did better and took out a prosecutor. Prosecutors missed their attacks and the Celestand took out a single knight.
The Stormcast Eternals turn started and spent a CP on an ability which gives them immunity to battleshock tests. The dracoth used a fiery breath ability and missed. The liberators (both units of 5) were still camped on an objective and didn't contribute. In combat, the Troglodon took a single or possibly 2 wounds but was still on the top of his performance table. Another Prosecutor fell and I don't recall what happened with the knights and the celestant.
*Mea culpa. I made a mistake and summoned the Troglodon out of range and neither of us noticed. I summoned it about 20" away and in a position that meant the prosecutors and the troglodon were both competing for the objective.
Third turn
Stormcast went first, and the turn followed the same as the first. The dracoth may or may not have taken out another knight with the breath and possibly the Celestant caused a little damage. My knights decided to have a cup of tea that round and did a bit fat nothing. The Liberators started rethinking their approach to camping but it was too late to do anything.
In my turn, the Slaan cast Arcane Bolt through the Troglodon's Skink (this was also wrong and out of range! sorry!) causing a mortal wound to the remaining prosecutor. Once combat started though the final Prosecutor never stood a chance and was destroyed by the mighty Troglodon.
At this point we called the game - 3 turns and I had 2 objectives, he had 1. SERAPHON WIN!
Path to glory reward was a new ability for my General - essentially he now always has Vast Intellect and is able to cast Curse of fates & Summon Starlight as well.
Conclusions & Learnings
Despite screwing up the summoning of the Troglodon out of range, that thing was a beast and I felt bad for using it.
Stormcast eternals have poor mobility except for their angel-dudes which have astounding mobility.
I forgot all my command points & abilities.
Saurus knights are crappy unless they are charging with a few models a unit of 3 stuck in combat is pretty meh.
While the Slann is meant to be kept back and safe, in Path to glory, the seraphon have so few units in this warband. He should have accompanied the knights to take on something and then Lords of Space and time back to claim an objective.
Holding 4 objectives with only 3 units on the table was hard.
I often forget to do the shield and jaws attack. I've since watched a youtube video where a player starts with these attacks so he doesn't forget. Good tip!
If you made it this far - thanks for reading. Please tell me what else I did wrong and should think of for next time. I was really hoping to get a new unit in the rewards ... oh well.
New to AoS and the forums, just wanted to throw this in, mostly to help me remember what I've done
The local GW shop is hosting a path to glory campaign over a longer period of time to build community (and possibly sell some models). I use it as a chance to jump in, given that I haven't played before, I thought this would be an easy start.
My Warband is a Slann Starmaster, 10 Saurus Warriors and 5 Saurus Knights - as you can imagine it's the start collecting box. First note to self - trying to paint so many models in a short time was not fun. I had a 2 week deadline to get them painted and have a battle in store and normally I enjoy the painting but this time it was just not fun.
Game 1 - My seraphon vs Stormcast Eternals.
This game was 3 weeks ago so the details are pretty unfresh. I don't remember the name of the battleplan but it had 4 objectives and the winning condition was whoever has most objectives held after round 3 (roll a dice to see if the game ends).
Stormcast eternals were -
Lord-Celestant on Dracoth
3 x Prosecutors with hammers (2 wounds, 2 long and hard shooting attacks, 2 melee attacks)
2 units x 5 Liberators (2 wounds, 2 attacks, average profile)
First Turn
Setup on my side was conservatively around one of the objective markers. I won first move and camped with my Slann & warriors. The knights moved off to the centre to look for trouble. I banked all my spells and ended with 9 conjuring points.
The Stormcast eternals were setup evenly along their territory towards the rear and started moving forward. The Celestant went to the centre of the board and his Prosecuors moved within 18" which is their shooting range. Shooting may or may not have been successful and I may or may not have lost a few warriors. Whatever it was, it wasn't serious and I was happy my Slann was untouched.
Second turn
Got first turn again and banked all my spells giving 18 conjuring points to be used imminently. Saurus warriors started moving up to engage the Prosecutors but were either too far to charge or failed the roll. The knights moved to charge distance from the enemy general. The slann fell back a little - still on the objective but ensuring out of range of the hammers. Then he summoned a Troglodon about 4" from the Prosecutors*
In combat, the knights charged and were lucky with 1 exploding lance (whatever that's called) and did 2 or 3 wounds to the Celestant. The Troglodon did better and took out a prosecutor. Prosecutors missed their attacks and the Celestand took out a single knight.
The Stormcast Eternals turn started and spent a CP on an ability which gives them immunity to battleshock tests. The dracoth used a fiery breath ability and missed. The liberators (both units of 5) were still camped on an objective and didn't contribute. In combat, the Troglodon took a single or possibly 2 wounds but was still on the top of his performance table. Another Prosecutor fell and I don't recall what happened with the knights and the celestant.
*Mea culpa. I made a mistake and summoned the Troglodon out of range and neither of us noticed. I summoned it about 20" away and in a position that meant the prosecutors and the troglodon were both competing for the objective.
Third turn
Stormcast went first, and the turn followed the same as the first. The dracoth may or may not have taken out another knight with the breath and possibly the Celestant caused a little damage. My knights decided to have a cup of tea that round and did a bit fat nothing. The Liberators started rethinking their approach to camping but it was too late to do anything.
In my turn, the Slaan cast Arcane Bolt through the Troglodon's Skink (this was also wrong and out of range! sorry!) causing a mortal wound to the remaining prosecutor. Once combat started though the final Prosecutor never stood a chance and was destroyed by the mighty Troglodon.
At this point we called the game - 3 turns and I had 2 objectives, he had 1. SERAPHON WIN!
Path to glory reward was a new ability for my General - essentially he now always has Vast Intellect and is able to cast Curse of fates & Summon Starlight as well.
Conclusions & Learnings
Despite screwing up the summoning of the Troglodon out of range, that thing was a beast and I felt bad for using it.
Stormcast eternals have poor mobility except for their angel-dudes which have astounding mobility.
I forgot all my command points & abilities.
Saurus knights are crappy unless they are charging with a few models a unit of 3 stuck in combat is pretty meh.
While the Slann is meant to be kept back and safe, in Path to glory, the seraphon have so few units in this warband. He should have accompanied the knights to take on something and then Lords of Space and time back to claim an objective.
Holding 4 objectives with only 3 units on the table was hard.
I often forget to do the shield and jaws attack. I've since watched a youtube video where a player starts with these attacks so he doesn't forget. Good tip!
If you made it this far - thanks for reading. Please tell me what else I did wrong and should think of for next time. I was really hoping to get a new unit in the rewards ... oh well.