Slann
Killer Angel
Prophet of the Stars
- Messages
- 20,361
- Likes Received
- 41,538
- Trophy Points
- 113
Allegiance: Seraphon
- Constellation: Dracothion's Tail
Leaders
Slann Starmaster (265)
- General
- Command Trait: Ancient Knowledge
- Artefact: Godbeast Pendant
- extra Spells: Stellar Tempest, Celestial Apotheosis
Skink Starseer (145)
- extra spell: Hand of glory
Oldblood on Carno (270)
- Artefact: Amulet of Destiny
Battleline
10 x Skinks (75)
- Meteoric Javelins Celestite Daggers & Star Bucklers
10 x Skinks (75)
10 x Skinks (75)
10 x Skinks (75)
5 x Saurus Guard (115)*
Units
2 x Salamander Hunting Pack (240)**
- Reinforced x 1
2 x Salamander Hunting Pack (240)**
- Reinforced x 1
2 x Salamander Hunting Pack (240)**
- Reinforced x 1
Behemoths
Bastiladon with Ark of Sotek (185)
Battalions
Warlord (heroes + guards)
Hunters (skinks and sallies)
Total: 2000 / 2000
Reinforced Units: 3 / 4
Wounds: 120
Drops: 12 (see tactic)
The reasoning / tactic
i don't care about the 12 drops.
I will place 6 units on the battlefield:
the Slann (possibly behind the realmshaper engine),
the saurus guards,
4 skinks units
all the rest will be placed in reserve.
The skinks will do battlefield control and obj ontrol.
if my oppo goes first won't have any meaningful target.
since T1 i will be able to cast comet and collect summoning points
when there will be the chance, i will LoSaT the slann when needed, dropping the rest of the army and strike, shooting with sallies and charging with the carno with 3d6 and with the bastiladon that will act as a sort of resilient distraction, dishing some MWs (I'm not a fan of solar engine outside thunderlizard)
thoughts?
when there
- Constellation: Dracothion's Tail
Leaders
Slann Starmaster (265)
- General
- Command Trait: Ancient Knowledge
- Artefact: Godbeast Pendant
- extra Spells: Stellar Tempest, Celestial Apotheosis
Skink Starseer (145)
- extra spell: Hand of glory
Oldblood on Carno (270)
- Artefact: Amulet of Destiny
Battleline
10 x Skinks (75)
- Meteoric Javelins Celestite Daggers & Star Bucklers
10 x Skinks (75)
10 x Skinks (75)
10 x Skinks (75)
5 x Saurus Guard (115)*
Units
2 x Salamander Hunting Pack (240)**
- Reinforced x 1
2 x Salamander Hunting Pack (240)**
- Reinforced x 1
2 x Salamander Hunting Pack (240)**
- Reinforced x 1
Behemoths
Bastiladon with Ark of Sotek (185)
Battalions
Warlord (heroes + guards)
Hunters (skinks and sallies)
Total: 2000 / 2000
Reinforced Units: 3 / 4
Wounds: 120
Drops: 12 (see tactic)
The reasoning / tactic
i don't care about the 12 drops.
I will place 6 units on the battlefield:
the Slann (possibly behind the realmshaper engine),
the saurus guards,
4 skinks units
all the rest will be placed in reserve.
The skinks will do battlefield control and obj ontrol.
if my oppo goes first won't have any meaningful target.
since T1 i will be able to cast comet and collect summoning points
when there will be the chance, i will LoSaT the slann when needed, dropping the rest of the army and strike, shooting with sallies and charging with the carno with 3d6 and with the bastiladon that will act as a sort of resilient distraction, dishing some MWs (I'm not a fan of solar engine outside thunderlizard)
thoughts?
when there