Ripperdactyl
kroxigor01
Member
- Messages
- 451
- Likes Received
- 3
- Trophy Points
- 16
Oldblood - The Horn of Kygor, cold one, spear, light armour, shield
299
Scar Vet - Cold one, Burning Blade of Chotec, light armour, Enchanted Shield
145
Scar Vet - BSB, Huanchi's Blessed Totem, cold one, spear, light armour, shield
167
Skink Priest - 2 dispel scrolls (or level 2 with 1 scroll and diadem? 35 points more but 5 dispel dice instead of 3)
115
Saurus Warriors - 12, musician, spears
150
Saurus Warriors - 12, musician, spears
150
Skink Skirmishers - 10
Skink Skirmishers - 10
Cold One Cavalry - 6, standard, musician, Jaguar Standard
265
Cold One Cavalry - 6, standard, musician, War Banner
265
Ancient Stegadon
Ancient Stegadon
2246 points
General plan: Hold up 3 enemy units with individual Saurus characters, each have T5 and a 1+ or 0+ save, have Stubborn Ld 8 on 3 dice with a reroll from BSB and are immune fear.
The 3 Saurus characters are as good as unbreakable and unkillable against all but:
-terror causing units
-heavy cavalry units who charge me and either have more then 1 rank or have no champions to challenge out
-expensive combat charaters with weapons that ignore armour
After 3 key enemy units are tied up (for example: DE black guard, DoC Blood crushers, VC Black Knights with vampires, Bret Grail knights etc.) the rest of my army can rampage over the rest of the enemies army (which is, theoretically, weaker).
Any suggested alterations?
299
Scar Vet - Cold one, Burning Blade of Chotec, light armour, Enchanted Shield
145
Scar Vet - BSB, Huanchi's Blessed Totem, cold one, spear, light armour, shield
167
Skink Priest - 2 dispel scrolls (or level 2 with 1 scroll and diadem? 35 points more but 5 dispel dice instead of 3)
115
Saurus Warriors - 12, musician, spears
150
Saurus Warriors - 12, musician, spears
150
Skink Skirmishers - 10
Skink Skirmishers - 10
Cold One Cavalry - 6, standard, musician, Jaguar Standard
265
Cold One Cavalry - 6, standard, musician, War Banner
265
Ancient Stegadon
Ancient Stegadon
2246 points
General plan: Hold up 3 enemy units with individual Saurus characters, each have T5 and a 1+ or 0+ save, have Stubborn Ld 8 on 3 dice with a reroll from BSB and are immune fear.
The 3 Saurus characters are as good as unbreakable and unkillable against all but:
-terror causing units
-heavy cavalry units who charge me and either have more then 1 rank or have no champions to challenge out
-expensive combat charaters with weapons that ignore armour
After 3 key enemy units are tied up (for example: DE black guard, DoC Blood crushers, VC Black Knights with vampires, Bret Grail knights etc.) the rest of my army can rampage over the rest of the enemies army (which is, theoretically, weaker).
Any suggested alterations?