Skaven Slave
skink95
Clan Pestilens
- Messages
- 9
- Likes Received
- 0
- Trophy Points
- 0
Lord Choice
Old Blood with
light armor
Carnosaur
Enchanted shield
ogre blade
total of 410/600
Hero choice
Skink chief with
Ancient stegadon
War-spear
300/600
Scar-vet with
light armor
great weapon
Venom of the firefly frog
406/600
Scar-vet with
light armor
Burning Blade of Chotec
potion of speed
dragon bane gem
500/600
skink priest with
dispel scroll
590/600
core
29 saurus with spears musician and standard 366
14 saurus with musician and standard 172
10 skink skirmishers 70
10 skink skirmishers 70
10 skink skirmishers 70
10 skink skirmishers 70
10 skink skirmishers 70
899 total
Special
5 chameleon skinks 60
5 chameleon skinks 60
5 chameleon skinks 60
4 terradons 120
300 total
Rare
2 salamanders an extra handler for each
160 total
2429 points
The tactics for the army is to deploy Terradons on 1 side of the table and the Old Blood on the extreme opposite flank with the 15 sarus and scar-vet with great weapon inside . Further inside of those the bigger unit of Saurus and the Stegadon with Chief on the other side and Salamanders towards the middle of the board with the Jungle swarm in front to act as a poisonous speed bump . The Chameleons act as warmachine killers and high toughness monsters with low armor etc . If i feel the Chameleons can handle that stuff i move the Terradons in field to negate half the opponents army (hopefully) the skirmishers act as a screen for the Saurus , a high output of shots and a speed bump for stegadon who can shoot darts overhead . The Salamanders act as typical Salamanders , could replace them with Razordons not to sure . The Carnosaur kills opposing flankers and flanks enemy troops . The main block of Saurus with spears get charged and on my turn the smaller group flank the chargers contributing significantly to combat res through flank ,charge , ranks , standard and the kills generated by the Scar-vet . The Stegadon can also add into this but could charge on its own with 4 strength 6 hits from Skink cheif 2d6 add 1 impact hits the Stegadons attack and thunderstomp .
Please help me with this list but dont say take a Slann as i want a list that isnt generic . Also how can i trim the extra points without reducing a units effectiveness ?
Old Blood with
light armor
Carnosaur
Enchanted shield
ogre blade
total of 410/600
Hero choice
Skink chief with
Ancient stegadon
War-spear
300/600
Scar-vet with
light armor
great weapon
Venom of the firefly frog
406/600
Scar-vet with
light armor
Burning Blade of Chotec
potion of speed
dragon bane gem
500/600
skink priest with
dispel scroll
590/600
core
29 saurus with spears musician and standard 366
14 saurus with musician and standard 172
10 skink skirmishers 70
10 skink skirmishers 70
10 skink skirmishers 70
10 skink skirmishers 70
10 skink skirmishers 70
899 total
Special
5 chameleon skinks 60
5 chameleon skinks 60
5 chameleon skinks 60
4 terradons 120
300 total
Rare
2 salamanders an extra handler for each
160 total
2429 points
The tactics for the army is to deploy Terradons on 1 side of the table and the Old Blood on the extreme opposite flank with the 15 sarus and scar-vet with great weapon inside . Further inside of those the bigger unit of Saurus and the Stegadon with Chief on the other side and Salamanders towards the middle of the board with the Jungle swarm in front to act as a poisonous speed bump . The Chameleons act as warmachine killers and high toughness monsters with low armor etc . If i feel the Chameleons can handle that stuff i move the Terradons in field to negate half the opponents army (hopefully) the skirmishers act as a screen for the Saurus , a high output of shots and a speed bump for stegadon who can shoot darts overhead . The Salamanders act as typical Salamanders , could replace them with Razordons not to sure . The Carnosaur kills opposing flankers and flanks enemy troops . The main block of Saurus with spears get charged and on my turn the smaller group flank the chargers contributing significantly to combat res through flank ,charge , ranks , standard and the kills generated by the Scar-vet . The Stegadon can also add into this but could charge on its own with 4 strength 6 hits from Skink cheif 2d6 add 1 impact hits the Stegadons attack and thunderstomp .
Please help me with this list but dont say take a Slann as i want a list that isnt generic . Also how can i trim the extra points without reducing a units effectiveness ?