Hi folks,
Last week, after demolishing a Lizardmen list with my Tomb Kings in 3 turns in an unforgettable spectacle of Casket dice-rolling, I bought the Lizardmen book and a few models. Now that you know I have a Tomb Kings army, you should also know that I like my lists to be described as 'monster mash' or 'balanced and fun' lists rather than 'beardy' or 'competitive' ones. It makes it all the better when you win a game with a balanced list, I feel (so no Temple Guard death stars!). So, without further ado:
Lord
Slann Mage-Priest – High Magic – Harmonic Convergence – Channelling Staff
Heroes
Skink Priest – Lore of Beasts
Saurus Scar-Veteran – Great Weapon – Light Armour – Enchanted Shield – Talisman of Preservation – Carnosaur
Core
21 Saurus Warriors – Standard Bearer (the Slann's unit)
23 Saurus Warriors – Standard Bearer
Skink Cohort (10 Skinks)
10 Skink Skirmishers
10 Skink Skirmishers
Special
Bastiladon – Solar Engine
5 Ripperdactyl Riders
7 Chameleon Skinks
Rare
Ancient Stegadon – Sharpened Horns
Ancient Stegadon – Sharpened Horns
My main questions are:
Are Chameleon Skinks really worth it given that I already have 5 Ripperdactyl riders, or should I just invest in Skink Skirmishers with their points?
What's better, 5 Ripperdactyl Riders or 3 Ripperdactyl Riders and a Skink Chief on Ripperdactyl? I think the 5 Ripperdactyl Riders edge it when you consider the extra attacks against the toad unit, but a Skink Chief would add S5 and +1 Ld...
(I can't wait to cast Walk Between Worlds on a Carnosaur and bathe in my opponent's tears
)
Last week, after demolishing a Lizardmen list with my Tomb Kings in 3 turns in an unforgettable spectacle of Casket dice-rolling, I bought the Lizardmen book and a few models. Now that you know I have a Tomb Kings army, you should also know that I like my lists to be described as 'monster mash' or 'balanced and fun' lists rather than 'beardy' or 'competitive' ones. It makes it all the better when you win a game with a balanced list, I feel (so no Temple Guard death stars!). So, without further ado:
Lord
Slann Mage-Priest – High Magic – Harmonic Convergence – Channelling Staff
Heroes
Skink Priest – Lore of Beasts
Saurus Scar-Veteran – Great Weapon – Light Armour – Enchanted Shield – Talisman of Preservation – Carnosaur
Core
21 Saurus Warriors – Standard Bearer (the Slann's unit)
23 Saurus Warriors – Standard Bearer
Skink Cohort (10 Skinks)
10 Skink Skirmishers
10 Skink Skirmishers
Special
Bastiladon – Solar Engine
5 Ripperdactyl Riders
7 Chameleon Skinks
Rare
Ancient Stegadon – Sharpened Horns
Ancient Stegadon – Sharpened Horns
My main questions are:
Are Chameleon Skinks really worth it given that I already have 5 Ripperdactyl riders, or should I just invest in Skink Skirmishers with their points?
What's better, 5 Ripperdactyl Riders or 3 Ripperdactyl Riders and a Skink Chief on Ripperdactyl? I think the 5 Ripperdactyl Riders edge it when you consider the extra attacks against the toad unit, but a Skink Chief would add S5 and +1 Ld...
(I can't wait to cast Walk Between Worlds on a Carnosaur and bathe in my opponent's tears