Its been a while since i posted on here. But I thought about getting comments on the list i used for ard boys. I was able to get 2nd place in the first round of ardboys. But was unable to go to the 2nd round due to going out of town to a football game.
This is about what i played i cant remember some of the extra things since i am in class right now. So the math may be a bit off.
Lords
Slann(General)
Cupped Hands of the Old Ones, Focus of Mystery, Becalming Cogitation, The Focused Rumination
Slann(BSB)
2 Dispel Scrolls, Bane Head, Focus of Mystery, Becalming Cogitation, The Focused Rumination
Heroes
Skink Priest
Cloak Of Feathers, Dispel Scroll
Skink Priest
Dispel Scroll, Mount:Engine of the Gods
Skink Priest
Mount:Engine of the Gods
Core
15 Saurus Warriors
Spears & Shields Full Command
10 Skink Skirmishers
10 Skink Skirmishers
10 Skink Skirmishers
Special
14 Temple Guard Champion, Banner
14 Temple Guard Champion, Banner
Rare
3 Salamanders
Extra Handlers
4 Dispel Scrolls, 18 Power Dice, 2 Engine of the Gods Spells, 11 Dispel Dice
Basically the 2 Slanns with temple guard on the flanks. Since they are ITP they are hard to get rid of. Skink with Cloak of feathers flies around and I use channeling from the Slanns to the Skink to Cast all the spells I can on a enemies flank. I will probably have the Engines running near the middle. The rest would depend on enemies deployment. But the basic goal of this army is to control the magic phase and nuke as much as I can.
Any comments or thoughts you have on which I should have changed? For the most part by the 2nd turn i was able to use magic to kill about half there army as they reached mine.
This is about what i played i cant remember some of the extra things since i am in class right now. So the math may be a bit off.
Lords
Slann(General)
Cupped Hands of the Old Ones, Focus of Mystery, Becalming Cogitation, The Focused Rumination
Slann(BSB)
2 Dispel Scrolls, Bane Head, Focus of Mystery, Becalming Cogitation, The Focused Rumination
Heroes
Skink Priest
Cloak Of Feathers, Dispel Scroll
Skink Priest
Dispel Scroll, Mount:Engine of the Gods
Skink Priest
Mount:Engine of the Gods
Core
15 Saurus Warriors
Spears & Shields Full Command
10 Skink Skirmishers
10 Skink Skirmishers
10 Skink Skirmishers
Special
14 Temple Guard Champion, Banner
14 Temple Guard Champion, Banner
Rare
3 Salamanders
Extra Handlers
4 Dispel Scrolls, 18 Power Dice, 2 Engine of the Gods Spells, 11 Dispel Dice
Basically the 2 Slanns with temple guard on the flanks. Since they are ITP they are hard to get rid of. Skink with Cloak of feathers flies around and I use channeling from the Slanns to the Skink to Cast all the spells I can on a enemies flank. I will probably have the Engines running near the middle. The rest would depend on enemies deployment. But the basic goal of this army is to control the magic phase and nuke as much as I can.
Any comments or thoughts you have on which I should have changed? For the most part by the 2nd turn i was able to use magic to kill about half there army as they reached mine.