Jungle Swarm
dodobrains
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Slann - BSB - Focus of Mastery (High Magic), Harmonic Convergence
- Channeling Staff, Obsidian Lodestone
Saurus Oldblood - Great Weapon, Armour of Destiny, Dawnstone, The other tricksters shard (in Saurus unit)
Gor-Rok ( in Saurus Unit)
34 x Saurus Warriors - Hand weapon and Shield, Full command ( 6 wide, 6 ranks)
10 x Skink Skirmishers - Blowpipe
10 x Skink Skirmishers - Blowpipe
10 x Skink Skirmishers - Blowpipe
26 x Temple Guard - Champion, Standard Bearer ( 6 wide, 6 ranks with Slaan)
Ancient Stegadon - 2 Giant Blowpipes, Sharpened Horns, Unstoppable Stampede
Ancient Stegadon - 2 Giant Blowpipes, Sharpened Horns, Unstoppable Stampede
That's my standard lizardmen list built mainly around my block of saurus, temple guard, and Slann.
Lately i haven't been having much success with them. My Block of saurus hold and never run (thanks to Gor-rok) but never are able to dish out enough damage to actually win without taking horrendous losses.
1 of my 2 stegadons almost always die to war machines or pesky fliers that hold it up for a turn or 2. Their main goal is to charge infantry as soon as possible but it's becoming exeedingly difficult to make a charge in turn 2 without them having taken half of their wounds and being subsequently being killed by a great weapon right after impact hits.
My skinks try to zone out and pick off knights and machines but by the bottom of turn 3 they become useless.
I originally had my oldblood on a cold one as a cowboy charging units and holding them up, but i decided to have him on foot in my block of saurus to actually help them win some combat for once.
My temple guard are my mop up crew, i had a razor banner on them to chew through pesky knights and chaos warriors, but they are mainly a defensive unit for my slaan.
So far i've lost about 5 games in a row, what could i be doing wrong?
- Channeling Staff, Obsidian Lodestone
Saurus Oldblood - Great Weapon, Armour of Destiny, Dawnstone, The other tricksters shard (in Saurus unit)
Gor-Rok ( in Saurus Unit)
34 x Saurus Warriors - Hand weapon and Shield, Full command ( 6 wide, 6 ranks)
10 x Skink Skirmishers - Blowpipe
10 x Skink Skirmishers - Blowpipe
10 x Skink Skirmishers - Blowpipe
26 x Temple Guard - Champion, Standard Bearer ( 6 wide, 6 ranks with Slaan)
Ancient Stegadon - 2 Giant Blowpipes, Sharpened Horns, Unstoppable Stampede
Ancient Stegadon - 2 Giant Blowpipes, Sharpened Horns, Unstoppable Stampede
That's my standard lizardmen list built mainly around my block of saurus, temple guard, and Slann.
Lately i haven't been having much success with them. My Block of saurus hold and never run (thanks to Gor-rok) but never are able to dish out enough damage to actually win without taking horrendous losses.
1 of my 2 stegadons almost always die to war machines or pesky fliers that hold it up for a turn or 2. Their main goal is to charge infantry as soon as possible but it's becoming exeedingly difficult to make a charge in turn 2 without them having taken half of their wounds and being subsequently being killed by a great weapon right after impact hits.
My skinks try to zone out and pick off knights and machines but by the bottom of turn 3 they become useless.
I originally had my oldblood on a cold one as a cowboy charging units and holding them up, but i decided to have him on foot in my block of saurus to actually help them win some combat for once.
My temple guard are my mop up crew, i had a razor banner on them to chew through pesky knights and chaos warriors, but they are mainly a defensive unit for my slaan.
So far i've lost about 5 games in a row, what could i be doing wrong?