I played this list at a local tournament last week and it was a lot of fun.
Lord:
Slann
- higher state of consciousness
- focus of mastery
- focused rumination
- cupped hands of the old one
- curse charm of tepok
- battle standard
Characters:
Saurus Scar-Vet
- LA + shield
- cold one
- sword of the hornet
Skink Chief
- stegadon
- war spear
Skink Priest
- ancient steg w/ eotg
- dispell scroll
- diadem of power
- lvl 2 wizzy
Core:
18 saurus warrior /w spears and full command
10 skink skirmishers
10 skink skirmishers
Special:
5 Cold One Cav w/ full command
14 Temple Guard w/ full command
total pts: 2247
model count: 61
It worked really well even though people were trying to knock out my stegadon pretty hard. last game I lost the eotg before I even got to activate it but my chief got to charge a unit with Karl Franz that was working on chewing up my template guard and the impact hits got me karl and the rest of that unit...
the slann was able to keep a war machine down in most every game with the lore of metal spell that makes the war machine inactive til the end of the persons next turn...which worked great on the steam tank...was a life saver.
its a fun list though imo
Lord:
Slann
- higher state of consciousness
- focus of mastery
- focused rumination
- cupped hands of the old one
- curse charm of tepok
- battle standard
Characters:
Saurus Scar-Vet
- LA + shield
- cold one
- sword of the hornet
Skink Chief
- stegadon
- war spear
Skink Priest
- ancient steg w/ eotg
- dispell scroll
- diadem of power
- lvl 2 wizzy
Core:
18 saurus warrior /w spears and full command
10 skink skirmishers
10 skink skirmishers
Special:
5 Cold One Cav w/ full command
14 Temple Guard w/ full command
total pts: 2247
model count: 61
It worked really well even though people were trying to knock out my stegadon pretty hard. last game I lost the eotg before I even got to activate it but my chief got to charge a unit with Karl Franz that was working on chewing up my template guard and the impact hits got me karl and the rest of that unit...
the slann was able to keep a war machine down in most every game with the lore of metal spell that makes the war machine inactive til the end of the persons next turn...which worked great on the steam tank...was a life saver.
its a fun list though imo