Carnasaur
NexS1
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Hi all,
I really want this to work, but I had a game last night where it didn't particularly go well (more to the point, steadfast's a bitch).
The theory is:
2 units of 5-6 Cold Ones and 2 mounted characters (an Oldblood 1+/1+, Great Weapon, Steg Hat, Scarvet 1+/5++ luckstone, Great Weapon).
Eject characters out of the units into combat and position units for flanking or threatening other units.
This would give one the ability to threaten 2 different units without giving up the ability to threaten another 2 units next turn if you don't break the opponent in round 1. It also splits the enemy's forces.
The problem I had was that the scarvet took too long to break through a unit of 27 slaves (i know... not the best target for tactic testing, but it was the smallest unit which wasn't Rogres or HPA) and Queek Headtaker got lucky and didn't die first round against the oldblood, prompty negating my tasty 1+/1+. Unlucky that I couldn't do 3 wounds with 7 attacks, but meh.
I'd like to hear some thoughts on this theory and any successes or failures and ideas anyone else has!
If all else fails, then I could merge the 2 units of cold ones and place both characters in it for a tunnel of death, but that takes away from the multi-threat idea...
Thoughts, my Lustrian friends?
I really want this to work, but I had a game last night where it didn't particularly go well (more to the point, steadfast's a bitch).
The theory is:
2 units of 5-6 Cold Ones and 2 mounted characters (an Oldblood 1+/1+, Great Weapon, Steg Hat, Scarvet 1+/5++ luckstone, Great Weapon).
Eject characters out of the units into combat and position units for flanking or threatening other units.
This would give one the ability to threaten 2 different units without giving up the ability to threaten another 2 units next turn if you don't break the opponent in round 1. It also splits the enemy's forces.
The problem I had was that the scarvet took too long to break through a unit of 27 slaves (i know... not the best target for tactic testing, but it was the smallest unit which wasn't Rogres or HPA) and Queek Headtaker got lucky and didn't die first round against the oldblood, prompty negating my tasty 1+/1+. Unlucky that I couldn't do 3 wounds with 7 attacks, but meh.
I'd like to hear some thoughts on this theory and any successes or failures and ideas anyone else has!
If all else fails, then I could merge the 2 units of cold ones and place both characters in it for a tunnel of death, but that takes away from the multi-threat idea...
Thoughts, my Lustrian friends?