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8th Ed. Mordhiem Lizardmen list!

Razordon

Leokill27

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So my friend is starting a mordhiem campaign and Im in on it, Playing with the the LM ofc, an unofficial army but there are rules for us anyway. This is my first ever attempt at playing so I have very little clue on whats good. Any insight would be much appriciated

Skink priest 60 145
Sword 10
Dagger
Jav 10
Bone helm 10
Shield 5
Light armour 50


Totem warrior 60 129
Stone axe 3
Light armour 50
Shield 5
Bone helm 10

Skink Great crest 30 70
Blowpipe 25
Shield 5
Sword 10
Bowlas 5


Skink great crest 30 70
Blowpipe 25
bowlas 5
Sword 10
Shield 5


Saurus brave 40 55
Spear 10
Shield 5

Skink brave 20
Javalin 10


499

Any tips would be helpful thank you!
 
I am not really familiar with the Mrodhiem rules. Are you guys using some that are updated? If so, where did you get those rules?
 
I really have no clue, I was offered a spot on the campaign and asked if i could play my LM, I have a word document with the LM rules, as for the mordhiem stuff, It beats me
 
Mordheim rules are up at Specialist Games.
http://www.games-workshop.com/gws/...0008a&categoryId=1100010&section=&aId=5300009

This is another good resource:

http://www.mordheimer.com/

If you want a more stimulating yet balanced and streamlined game, I would recommend:

http://www.coreheim.com/

Coreheim has no rules for Lizardmen however. It should be straight forward to make rules for them by mixing the Possessed (Saurus) and Skaven (Skinks) warbands together. IMO its more fun to make a fresh warband of a race you've never played before though.
 
I do have skaven waiting in the wings, but quite like the idea of lm :)
 
I've used lizarmen in Mordheim before, one thing you should definatly do is drop the blowpipes the are useless in mordheim. Also I think I'd give both my saurus the spear, always strikes first in mordheim is huge. Although you could always carry a gw, also amazing in mordheim as you can get a skill that lets you carry a gw and still strike in init order.
 
Craken said:
I've used lizarmen in Mordheim before, one thing you should definatly do is drop the blowpipes the are useless in mordheim. Also I think I'd give both my saurus the spear, always strikes first in mordheim is huge. Although you could always carry a gw, also amazing in mordheim as you can get a skill that lets you carry a gw and still strike in init order.


Hehe.. the first things I thought of was Glow Worm and Great Wyrm! lol. Yeah, I know it's geat weapon.. but my old D&D in me just came out so early this morning! Cheers! :D
 
I found blowpipes very expensive

Saurus are good, skinks are better - the initiative lets saurus down quite a lot.

There is one stunning skink priest spell (at least in the rule set I found), I can't remember what it was called but look for one which does more damage if they're wearing armour.

In the list I found you could also buy upgrades on your group (sharp teeth poisoned bite etc) - I notice you don't have any in (we may have used different lists).

I took bows on my skinks.

Enjoy!
 
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