Skink
lucertolone_simpaticone
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so I have my first matchup against dwarves. I took a lot of ideas from a super nice list of RipperDerek.
I wanted to go with more magic so here it is my list:
Lizardmen - To Test 1 - [1989pts]
# Main Force [1989pts]
## Characters [820pts]
Skink Priest [390pts]: Hand Weapon, Light Armour, Wizard Level 2, Battle Magic, Glyph Necklace
• 1x Ancient Stegadon [255pts]: 5x Skink Crew, Hand Weapon, Javelin and Shield, Great horns, Engine of the Gods
Slann Mage-Priests [430pts]:
• 1x Slann Mage-Priest [430pts]: Hand Weapon, Battle Standard Bearer, General, Higher State Of Mind, Wizard Level 4, Lore Familiar, Ruby Ring of Ruin
## Core [819pts]
2x Jungle Swarms [120pts]:
• 3x Jungle Swarms [40pts]: Hand Weapon
Saurus Warriors [309pts]: Thrusting Spear, Shieldwall
• 18x Saurus Warrior [14pts]: Hand Weapon, Heavy Armour, Shield
• 1x Spawn Leader [7pts]
• 1x Standard Bearer [7pts]
• 1x Musician [7pts]
2x Skink Skirmishers [85pts]: Scouts
• 15x Skink [5pts]: Hand Weapon, Light Armour, Javelins and Shields
2x Skink Skirmishers [50pts]:
• 10x Skink [5pts]: Hand Weapon, Light Armour, Javelins and Shields
## Special [350pts]
2x Bastiladon [175pts]: Thunderous bludgeon, Solar Engine, 3x Skink Crew, Hand Weapon, Javelin and Shield
The main idea is to keep the jungle swars as protection on the flank and then use the two units of 15 skinks to take out his war machines, the two bastiladons will stay behind outside of dispell range shooting at heavy armour while the stegadon will shoot at less heave armour.
What do yoy think?
are there some characteristics of dwarfes I have to keep in mind?
I wanted to go with more magic so here it is my list:
Lizardmen - To Test 1 - [1989pts]
# Main Force [1989pts]
## Characters [820pts]
Skink Priest [390pts]: Hand Weapon, Light Armour, Wizard Level 2, Battle Magic, Glyph Necklace
• 1x Ancient Stegadon [255pts]: 5x Skink Crew, Hand Weapon, Javelin and Shield, Great horns, Engine of the Gods
Slann Mage-Priests [430pts]:
• 1x Slann Mage-Priest [430pts]: Hand Weapon, Battle Standard Bearer, General, Higher State Of Mind, Wizard Level 4, Lore Familiar, Ruby Ring of Ruin
## Core [819pts]
2x Jungle Swarms [120pts]:
• 3x Jungle Swarms [40pts]: Hand Weapon
Saurus Warriors [309pts]: Thrusting Spear, Shieldwall
• 18x Saurus Warrior [14pts]: Hand Weapon, Heavy Armour, Shield
• 1x Spawn Leader [7pts]
• 1x Standard Bearer [7pts]
• 1x Musician [7pts]
2x Skink Skirmishers [85pts]: Scouts
• 15x Skink [5pts]: Hand Weapon, Light Armour, Javelins and Shields
2x Skink Skirmishers [50pts]:
• 10x Skink [5pts]: Hand Weapon, Light Armour, Javelins and Shields
## Special [350pts]
2x Bastiladon [175pts]: Thunderous bludgeon, Solar Engine, 3x Skink Crew, Hand Weapon, Javelin and Shield
The main idea is to keep the jungle swars as protection on the flank and then use the two units of 15 skinks to take out his war machines, the two bastiladons will stay behind outside of dispell range shooting at heavy armour while the stegadon will shoot at less heave armour.
What do yoy think?
are there some characteristics of dwarfes I have to keep in mind?