Carnasaur
Caneghem
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When I originally started categorizing spells, I thought more of them might fall into this category. Oh well, this will be an easy one to write. These restore wounds to wounded models, easy enough.
Gift of Life - 7+ - 12" wounded friendly model - Model regains all lost wounds
You know, when I first started reading the big rule book a couple years back, I figured the Life magic spellbook would have a really high level spell that would resurrect a model with 1 wound on its profile. Ah well, this is pretty good, but totally different. This one makes sense as part of the anti-gunline lore, just make sure you keep your stegadons within 12" of your Slann as you advance into cannon fire. A great cannon that plunks 5 wounds onto your steg has essentially neutralized it, but this spell puts you right back in business. It lacks good range, so it really only shines when it can heal a big model up from near-death.
Healing Energy - 5+ - Any wounded friendly model, anywhere - Restores 1 wound to target.
Here's a good healing spell.. flexible is an understatement, as it has no targeting restricions or range. That wayward skink priest who caught an arrow or that overzealous scar-vet can be made whole again for a low casting cost, no matter where they are. Don't forget to heal up vital units like your terradons, should one of them be wounded. It can help bring back wounds on a stegadon as well, though not quite as thoroughly as the Lore of Life spell.
This puts the total at 42 spells, just 6 movement spells to cover and we're done... Some of these next 6 are the best spells in the game.
Gift of Life - 7+ - 12" wounded friendly model - Model regains all lost wounds
You know, when I first started reading the big rule book a couple years back, I figured the Life magic spellbook would have a really high level spell that would resurrect a model with 1 wound on its profile. Ah well, this is pretty good, but totally different. This one makes sense as part of the anti-gunline lore, just make sure you keep your stegadons within 12" of your Slann as you advance into cannon fire. A great cannon that plunks 5 wounds onto your steg has essentially neutralized it, but this spell puts you right back in business. It lacks good range, so it really only shines when it can heal a big model up from near-death.
Healing Energy - 5+ - Any wounded friendly model, anywhere - Restores 1 wound to target.
Here's a good healing spell.. flexible is an understatement, as it has no targeting restricions or range. That wayward skink priest who caught an arrow or that overzealous scar-vet can be made whole again for a low casting cost, no matter where they are. Don't forget to heal up vital units like your terradons, should one of them be wounded. It can help bring back wounds on a stegadon as well, though not quite as thoroughly as the Lore of Life spell.
This puts the total at 42 spells, just 6 movement spells to cover and we're done... Some of these next 6 are the best spells in the game.