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AoS Magic Ideas

Made a disctinction between major and minor summoning. The idea being that effects like a pink horror splitting into blue horrors shouldn't be so horrendously expensive and should work without spending twice the unit cost. Also changed generation of unit points slightly. It's becoming fairly straightforward now.


The basic rules now feel fairly solid. I've played a couple of matches with them and they don't feel particularly overpowering or weak. Especially the change from a spell to a ranged attck for the arcane bolt seems to have solved a lot of the weak feeling for wizards.
 

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