Skink
mocell
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Good day friends,
I am kinda bored with the strategy that uses saurus warriors as the game winning (at least mine). I wanna experiment with new tactics:
1. Magic heavy
slann and tettoeko in let say 1500pts
Slann can take any lore you want, while tetto attacks with comet, uranons or chain lightning.
since they are using palanquins, they can be placed behind 2 units of saurus. just in case the slann takes life or light, we will have the advantage in close combat too.
here, im thinking about giving the slann lore of fire for it's improved fireball spell OR lore of shadow to weaken that gets in our way and then tetto can strike them with comet/uranons/chain.
2. Shooting heavy
skink chief with staff of lost sun and skinks with javelin/blowpipe.
the chief can be the BSB too, bringing the armour piercing banner or flaming banner. if we encounter shooting heavy army, he can take the sun standard.
if the skinks are bringing javelin, the slann can help improve their strengths (javelins use user's strength) or weaken opponents toughness. or in case blowpipes, the +1 to hit from some lores are okay as well.
probably add steggies with double blowpipes or warspear. it will divert the attention to stegs and we will go shoot them or at least get closer.
is these strategies feasible? which one will be more succesful? personally, i would choose magic heavy, but for fun, i'd go with shooting heavy.
-m-
I am kinda bored with the strategy that uses saurus warriors as the game winning (at least mine). I wanna experiment with new tactics:
1. Magic heavy
slann and tettoeko in let say 1500pts
Slann can take any lore you want, while tetto attacks with comet, uranons or chain lightning.
since they are using palanquins, they can be placed behind 2 units of saurus. just in case the slann takes life or light, we will have the advantage in close combat too.
here, im thinking about giving the slann lore of fire for it's improved fireball spell OR lore of shadow to weaken that gets in our way and then tetto can strike them with comet/uranons/chain.
2. Shooting heavy
skink chief with staff of lost sun and skinks with javelin/blowpipe.
the chief can be the BSB too, bringing the armour piercing banner or flaming banner. if we encounter shooting heavy army, he can take the sun standard.
if the skinks are bringing javelin, the slann can help improve their strengths (javelins use user's strength) or weaken opponents toughness. or in case blowpipes, the +1 to hit from some lores are okay as well.
probably add steggies with double blowpipes or warspear. it will divert the attention to stegs and we will go shoot them or at least get closer.
is these strategies feasible? which one will be more succesful? personally, i would choose magic heavy, but for fun, i'd go with shooting heavy.
-m-