Skink
rangerzedd
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Hi all,
In an upcoming match, I'll be facing a HE player fielding the following:
Teclis with a sidekick noble carrying the obsidian lodestone for MR3
2 x Frost phoenixes
caradryan
20 phoenix guard
25 white lions
28 sea guard
2 units of 15 archers
Rather than lament his cheeseball list, I'd like to beseech the old ones for guidance; firstly on which lore to choose. At the moment, I'm torn between Death and Light.
Death comes with the obvious expectation of throwing everything I have at popping the head off of that flimsy little elf as fast as possible. I'd have less to worry about in terms of him using the scroll to torch one of my snipe spells, as there will be two to replace it. That being said, I'd be going up against a 4+ ward minimum with MR and even higher if he chooses to go the high magic route. Assuming the plan works, dropping his units to L7 would be a treat for my sallys.
Light comes with the opposite strategy. More protection against shooting and sweet combat buffs. If i manage to pull off the net of amyntok, I would conceivably have a 50% chance of screwing with his magic phase (assuming he doesn't dispel it immediately on his turn or it doesn't get scrolled out of my slann's mind)
I wont go into too much detail on my list but:
Slann (becalming, standard of discipline, harmonic, channelling staff, loremaster) in 26 tg bunker
36 saurus
4 rippers
3 x 10 skink skirmishers
2 x sallies
kitted ancient steg
2 x scarvet cowboys
scroll caddy priest
I fantasize about being able to get my rippers into Teclis' face, but I know they're going to get shot to pieces. I also realize now that I haven't accounted for how I'd take down the frozen turkeys....
Any advice would be hugely appreciated!
In an upcoming match, I'll be facing a HE player fielding the following:
Teclis with a sidekick noble carrying the obsidian lodestone for MR3
2 x Frost phoenixes
caradryan
20 phoenix guard
25 white lions
28 sea guard
2 units of 15 archers
Rather than lament his cheeseball list, I'd like to beseech the old ones for guidance; firstly on which lore to choose. At the moment, I'm torn between Death and Light.
Death comes with the obvious expectation of throwing everything I have at popping the head off of that flimsy little elf as fast as possible. I'd have less to worry about in terms of him using the scroll to torch one of my snipe spells, as there will be two to replace it. That being said, I'd be going up against a 4+ ward minimum with MR and even higher if he chooses to go the high magic route. Assuming the plan works, dropping his units to L7 would be a treat for my sallys.
Light comes with the opposite strategy. More protection against shooting and sweet combat buffs. If i manage to pull off the net of amyntok, I would conceivably have a 50% chance of screwing with his magic phase (assuming he doesn't dispel it immediately on his turn or it doesn't get scrolled out of my slann's mind)
I wont go into too much detail on my list but:
Slann (becalming, standard of discipline, harmonic, channelling staff, loremaster) in 26 tg bunker
36 saurus
4 rippers
3 x 10 skink skirmishers
2 x sallies
kitted ancient steg
2 x scarvet cowboys
scroll caddy priest
I fantasize about being able to get my rippers into Teclis' face, but I know they're going to get shot to pieces. I also realize now that I haven't accounted for how I'd take down the frozen turkeys....
Any advice would be hugely appreciated!