Jungle Swarm
zenai2020
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This is a list I've been using for awhile. Plenty of brute force and I know some balk at the idea of so little Skinks. Worked so far but I got horribly maimed by Ogres especially when they were 6-wide and 4-deep @_@ Anyway...
Slann Mage-Priest (495 Points)
Slann Mage-Priest
+ Level 4 Wizard (Lore of Life)
+ Cupped Hands of the Old Ones
+ Focus of Mystery
+ The Focused Rumination
+ The Becalming Cogitation
+ Battle Standard Bearer: Plaque of Dominion
Note: Magic-Denial. Principle General and Wizard. Lore of Life provides buffs to those who need it.
Skink Priest (390 Points)
+ Level 2 Wizard (Lore of Heavens)
+ Ancient Stegadon with Engine of the Gods
Notes: Backup Wizard. Provides protection from range attacks while the rest marched forward.
Saurus Warriors (330 Points)
25 Saurus Warriors equipped with Hand Weapon, Spear and Shield
+ Full Command
Notes: Core Unit. Equipped with Spears to bring out more attacks against the likes of Skavens.
Saurus Warriors (305 Points)
25 Saurus Warriors equipped with Hand Weapon and Shield
+ Full Command
Notes: Core Unit. Much more defensive with just their Hand Weapon and Shield.
Chameleon Skinks (126 Points)
10 Chameleons equipped with Hand Weapon and Blowpipe
+ Stalker
Notes: Warmachine Hunters. Also provides distraction and and skirmish support.
Temple Guard (496 Points)
26 Temple Guards equipped with Hand Weapon, Halberd, Light Armour and Shield
+ Full Command
+ Razor Standard
Notes: Elite Bodyguards. Guard the Slann while the Mage-Priest cast his spells. Anchor unit.
Kroxigor (350 Points)
6 Kroxigors equipped with Great Weapon
+ Kroxigor Ancient
Notes: Heavy Hitters. Provides the heaviest hitting power I may need against heavily armored units.
Slann Mage-Priest (495 Points)
Slann Mage-Priest
+ Level 4 Wizard (Lore of Life)
+ Cupped Hands of the Old Ones
+ Focus of Mystery
+ The Focused Rumination
+ The Becalming Cogitation
+ Battle Standard Bearer: Plaque of Dominion
Note: Magic-Denial. Principle General and Wizard. Lore of Life provides buffs to those who need it.
Skink Priest (390 Points)
+ Level 2 Wizard (Lore of Heavens)
+ Ancient Stegadon with Engine of the Gods
Notes: Backup Wizard. Provides protection from range attacks while the rest marched forward.
Saurus Warriors (330 Points)
25 Saurus Warriors equipped with Hand Weapon, Spear and Shield
+ Full Command
Notes: Core Unit. Equipped with Spears to bring out more attacks against the likes of Skavens.
Saurus Warriors (305 Points)
25 Saurus Warriors equipped with Hand Weapon and Shield
+ Full Command
Notes: Core Unit. Much more defensive with just their Hand Weapon and Shield.
Chameleon Skinks (126 Points)
10 Chameleons equipped with Hand Weapon and Blowpipe
+ Stalker
Notes: Warmachine Hunters. Also provides distraction and and skirmish support.
Temple Guard (496 Points)
26 Temple Guards equipped with Hand Weapon, Halberd, Light Armour and Shield
+ Full Command
+ Razor Standard
Notes: Elite Bodyguards. Guard the Slann while the Mage-Priest cast his spells. Anchor unit.
Kroxigor (350 Points)
6 Kroxigors equipped with Great Weapon
+ Kroxigor Ancient
Notes: Heavy Hitters. Provides the heaviest hitting power I may need against heavily armored units.