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8th Ed. Lizards 2,4k

Razordon

Juhaaha

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Trophy Points
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Lords: 22%

Slann 530pts
bsb
Rumination, All spells, MR3 Ethereal
Crown of Commandment (stubborn)
Cupped Hands
life/light, beast or fire


Heroes : 13,25%
Skink Shaman 90pts
lvl 1
Scroll

Skink Shaman 90pts
lvl1
Fireball boundspell



Scar veteran 138pts
l.armour, shield
Dragonhelm (+1 as, 2+ ward vs flaming attacks)
Piranha Blade


Core: 39%

10x Skink Skirmishers 70pts
blowpipes

10x Skink Skirmishers 70pts
blowpipes

30x Skinks 274pts
standard+ music
2x Kroxigor

30x Skinks 274pts
standard+ music
2x Kroxigor

20x Saurus Warriors 250pts
Full Command


Special: 6,75%

6x Chameleon Skinks 72pts


3x Terradons 90pts


Rare: 18%

Ancient Stegadon 275pts


Salamander huntpack 80pts
extra wardsave

Salamander huntpack 80pts
extra wardsave


total: 2398

All comments and suggestions are wellcome!
 
Up we go.

I had my first 8th edition game couple of days ago. Watchtower scenario vs Dwarfs (anvil, bsb, 2 big blocks of warriors, one unit of Crossbow dwarfs, 1 unit of thunderers, unit of rangers, 2x 15sh miners, 2x cannons, stone thrower, 2x organ guns)

My list was:
Slann 530pts
bsb
Rumination, All spells, MR3 Ethereal
Crown of Commandment (stubborn)
Cupped Hands
life


Shaman 150pts
lvl2, scroll+ fireball


Scar veteran 138pts
l.armour, shield
Dragonhelm (+1 as, 2+ ward vs flaming attacks)
Piranha Blade


Core: 29,9%

10x Skink Skirmishers 70pts
blowpipes

10x Skink Skirmishers 70pts
blowpipes

30x Skinks 164pts
standard+ music

30x Skinks 164pts
standard+ music

20x Saurus Warriors 250pts
Full Command


Special: 16,5%

6x Chameleon Skinks 72pts

4x Terradons 90pts

Stegadon 235pts


Rare: 18%

Ancient Stegadon 275pts

Salamander huntpack 80pts
extra wardsave

Salamander huntpack 80pts
extra wardsave

Battle was brutal, things died in both sides, but luckily I was able to get 30 skinks in watchtower and with rerolls from slann they stood there long enough

Thoughts from the list:

slann: did ok, but I kept rolling max 7 dices in Winds of magic. I got some 3 or 4 spells of during whole game, but Stubborn and rerolls really saved my day. (Run him in saurus unit, charged agaisnt dwarf warriors, then turn or two later miners rear charged me)

Shaman lvl2 w/ fireball+scroll: On paper sounds good, but it's pretty useless if I roll as badly in Winds of Magic as I did in last game. Might drop this one and take 2nd unit of chameleons and terradons.

Scar veteran: Did ok, killed some 2-3 dwarfs per turn, and killed dwarf bsb in challange after couple of turns. I am tempting using Ogre Blade instead of Piranha blade, but I think Piranha Blade is better all a round weapon.

Core: Skink Cohorts are pretty good, used 5x6, had everytime more ranks than enemy. I am considering giving Baby stega and taking those Kroxies instead.

Skirmishers did ok, they are pretty good warmachine hunting unit nowadays
 
continues..


Saurus warriors: I run Slann in these, are pretty solid with Stubborn.

Specials: Chameleons are awesome, I need second unit of these.

Terradons are still good Warmachine hunters (I forgot that they have Vanguard move in 8th..)

Stegas died pretty quickly as I expected. With current cannon and Stone thrower rules, I am unsure if EotG is viable choise. 400pts killed with singe cannon shot..

Sallies were solid, grilled some dwarfes. Might combine 2 units, if I am going to some Finnish tournaments (in majority of tournaments held in Finland, douple rares are forbidden)


Options:

Drop lvl2 shaman, take 6 camo skinks & 3 terradons instead ?
Baby Stega --> 2 Kroxies into both skink units ?


thoughts and comments are wellcome!
 
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