Guys just a discussion on a battle I got coming up with my brother (cracks nuckles).
we both haven't played in years an this will bit of a grudge match!
From what he has been telling me he could be fielding either a combat orientated side fielding tough vamps an improved GG etc, or magic based aimed at replenishing horde numbers an raising units.
the game is 1,500p with the exception on 1 lord allowed, but no named characters hero or otherwise.
iv toyed around with a few lists but what I want is an army that could challenge either of
the two lists he fields.
here's what iv got in mind;
slann priest general, bsb
skink priest
scar vet
2 blocks of sauras
2 blocks of skinks
1 small unit of chameleons
1 steggie with pipes
1 unit of 2 sallies
looking at that I then have to decide which magic items/character upgrades to bring to the game as well as unit sizes. finding a balance is the hard part.
basic strategy is to minimize his chances of rezzing units by putting plenty of dispell dice on, this will help while his army is picked off in the first few turns moving, during CC an crucial turns I will use up dispell scrolls an items to effectively shutdown 1-2 turns of his magic phase hopefully buying me enough time to fully destroy a unit or 2(fingers crossed i flank attack during this time).
If he decides to field a combat heavy list then he will be playing a smaller magic phase an I will be able to focus more on bringing down his buffed units of GG or buffing my own units.
concerns I have are a small unit of ethereals possibly ghost swarm, tying down my scouts which is why I would opt for a small unit, and my steggie. as well as the possibility of a vargulf which he has hinted at. this guy could
prove fatal if he can work his way around my flank an hit my slann. I didn't think temple guard would be cost effective in this sized battle, thoughts??
other than that my other idea was to have the sallies about 6 inches out on 1 flank and
a steggie outside of that again, have him run up the side (providing there is no ethereals) and try to get a flank charge in and pin a unit for the sallies to burn into nothingness.
we both haven't played in years an this will bit of a grudge match!
From what he has been telling me he could be fielding either a combat orientated side fielding tough vamps an improved GG etc, or magic based aimed at replenishing horde numbers an raising units.
the game is 1,500p with the exception on 1 lord allowed, but no named characters hero or otherwise.
iv toyed around with a few lists but what I want is an army that could challenge either of
the two lists he fields.
here's what iv got in mind;
slann priest general, bsb
skink priest
scar vet
2 blocks of sauras
2 blocks of skinks
1 small unit of chameleons
1 steggie with pipes
1 unit of 2 sallies
looking at that I then have to decide which magic items/character upgrades to bring to the game as well as unit sizes. finding a balance is the hard part.
basic strategy is to minimize his chances of rezzing units by putting plenty of dispell dice on, this will help while his army is picked off in the first few turns moving, during CC an crucial turns I will use up dispell scrolls an items to effectively shutdown 1-2 turns of his magic phase hopefully buying me enough time to fully destroy a unit or 2(fingers crossed i flank attack during this time).
If he decides to field a combat heavy list then he will be playing a smaller magic phase an I will be able to focus more on bringing down his buffed units of GG or buffing my own units.
concerns I have are a small unit of ethereals possibly ghost swarm, tying down my scouts which is why I would opt for a small unit, and my steggie. as well as the possibility of a vargulf which he has hinted at. this guy could
prove fatal if he can work his way around my flank an hit my slann. I didn't think temple guard would be cost effective in this sized battle, thoughts??
other than that my other idea was to have the sallies about 6 inches out on 1 flank and
a steggie outside of that again, have him run up the side (providing there is no ethereals) and try to get a flank charge in and pin a unit for the sallies to burn into nothingness.