Jungle Swarm
oakheart21
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I picked up my warhammer books again after about 6 years now and I started reading the new rules, both lizardmen and brb. One thing I have been thinking a lot about are the new winds of magic. So you roll 2d6 for the number of power dice and dispel dice, which seems fair. Casters add there level to the casting value and so does the dispelling wizard. That's basically it if I'm right.
What I have been thinking about, the number of dice does not depent on wizards. So you can have 12 power dice with a level 1 caster. But I'm more worried about the opposite. For example you have an army with slann, skink priest, 2 bastilladons and an EotG. You roll on average 7 dice, you need one for the 3 bound spells, so that's 4 dice for your slann and skink priest which is not that much in my opinion.
Another problem I encountered, if the opponent has a level 4 wizard he gets +4 on any dispel result, so it is very hard to cast a bound spell level 3 with 1 dice, since the opponent can always roll an equally number of dispeldice. The same problem for level 1 of 2 casters.
So what I want do discus: What do you think is the opitmal number of wizards (only one slann is obviously the most efficient but we want more ofcourse).
&
How can we overcome the problem with the weaker wizards and bound spells? What are good builds for strong magic. For example is harmonic convergence the solution? (BTW do the 2 extra dice only count for the LM player?)
What I have been thinking about, the number of dice does not depent on wizards. So you can have 12 power dice with a level 1 caster. But I'm more worried about the opposite. For example you have an army with slann, skink priest, 2 bastilladons and an EotG. You roll on average 7 dice, you need one for the 3 bound spells, so that's 4 dice for your slann and skink priest which is not that much in my opinion.
Another problem I encountered, if the opponent has a level 4 wizard he gets +4 on any dispel result, so it is very hard to cast a bound spell level 3 with 1 dice, since the opponent can always roll an equally number of dispeldice. The same problem for level 1 of 2 casters.
So what I want do discus: What do you think is the opitmal number of wizards (only one slann is obviously the most efficient but we want more ofcourse).
&
How can we overcome the problem with the weaker wizards and bound spells? What are good builds for strong magic. For example is harmonic convergence the solution? (BTW do the 2 extra dice only count for the LM player?)